[D3D12] 32bpp tiling shader
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@@ -343,7 +343,11 @@ class RenderTargetCache {
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D3D12_RESOURCE_STATES state;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
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ResolveTargetKey key;
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// The first 4 MB page in the heaps.
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uint32_t heap_page_first;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT footprint;
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// Buffer size needed to copy the resolve target to a linear buffer.
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uint32_t copy_buffer_size;
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};
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void ClearBindings();
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