[D3D12] 32bpp tiling shader
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
cbuffer XeResolveCbuffer : register(b0) {
|
||||
cbuffer XeResolveConstants : register(b0) {
|
||||
// In samples.
|
||||
// Left and top in the lower 16 bits, width and height in the upper.
|
||||
uint2 xe_resolve_rect_samples;
|
||||
|
||||
Reference in New Issue
Block a user