[D3D12] 32bpp tiling shader

This commit is contained in:
Triang3l
2018-08-25 01:16:35 +03:00
parent 4a747b3b81
commit 2c6224ad37
9 changed files with 492 additions and 150 deletions

View File

@@ -1,4 +1,4 @@
cbuffer XeResolveCbuffer : register(b0) {
cbuffer XeResolveConstants : register(b0) {
// In samples.
// Left and top in the lower 16 bits, width and height in the upper.
uint2 xe_resolve_rect_samples;