From 2c94e46727b8595060cdd80fb36dd9da7a48f607 Mon Sep 17 00:00:00 2001 From: Adrian <78108584+AdrianCassar@users.noreply.github.com> Date: Fri, 3 Jul 2026 15:20:28 +0100 Subject: [PATCH] [GPU] Reduce log spam from D3D12 pipeline --- src/xenia/gpu/d3d12/d3d12_command_processor.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/xenia/gpu/d3d12/d3d12_command_processor.cc b/src/xenia/gpu/d3d12/d3d12_command_processor.cc index 68cbf42a6..a68f77cd7 100644 --- a/src/xenia/gpu/d3d12/d3d12_command_processor.cc +++ b/src/xenia/gpu/d3d12/d3d12_command_processor.cc @@ -2648,7 +2648,7 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type, if (cvars::async_shader_compilation) { if (pipeline_cache_->GetD3D12PipelineByHandle(pipeline_handle) == nullptr) { - XELOGI( + XELOGGPU( "Skipping draw - pipeline not ready: VS {:016X} mod {:016X}, PS " "{:016X} mod {:016X}", vertex_shader->ucode_data_hash(), vertex_shader_modification.value,