[UI] Use ticks as frame time instead of file time.
File time is not as accurate as its resolution suggests. This results in a zero time delta between frames for high fps.
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@@ -180,9 +180,9 @@ class Window {
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uint32_t frame_count_ = 0;
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uint32_t fps_ = 0;
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uint64_t fps_update_time_ns_ = 0;
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uint64_t fps_update_time_ticks_ = 0;
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uint64_t fps_frame_count_ = 0;
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uint64_t last_paint_time_ns_ = 0;
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uint64_t last_paint_time_ticks_ = 0;
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bool modifier_shift_pressed_ = false;
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bool modifier_cntrl_pressed_ = false;
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