[UI] Use ticks as frame time instead of file time.

File time is not as accurate as its resolution suggests.
This results in a zero time delta between frames for high fps.
This commit is contained in:
Joel Linn
2019-12-01 21:37:52 +01:00
committed by Rick Gibbed
parent c3f3bd8701
commit 2c99228041
2 changed files with 14 additions and 10 deletions

View File

@@ -180,9 +180,9 @@ class Window {
uint32_t frame_count_ = 0;
uint32_t fps_ = 0;
uint64_t fps_update_time_ns_ = 0;
uint64_t fps_update_time_ticks_ = 0;
uint64_t fps_frame_count_ = 0;
uint64_t last_paint_time_ns_ = 0;
uint64_t last_paint_time_ticks_ = 0;
bool modifier_shift_pressed_ = false;
bool modifier_cntrl_pressed_ = false;