[VFS] Add support for loading ZArchive files
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committed by
Radosław Gliński
parent
e191f2d8d0
commit
2cd2d1d620
56
src/xenia/vfs/devices/disc_zarchive_device.h
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56
src/xenia/vfs/devices/disc_zarchive_device.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_DISC_ZARCHIVE_DEVICE_H_
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#define XENIA_VFS_DEVICES_DISC_ZARCHIVE_DEVICE_H_
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#include <memory>
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#include <string>
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#include "xenia/base/mapped_memory.h"
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#include "xenia/vfs/device.h"
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namespace xe {
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namespace vfs {
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class DiscZarchiveEntry;
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class DiscZarchiveDevice : public Device {
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public:
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DiscZarchiveDevice(const std::string_view mount_path,
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const std::filesystem::path& host_path);
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~DiscZarchiveDevice() override;
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bool Initialize() override;
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void Dump(StringBuffer* string_buffer) override;
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Entry* ResolvePath(const std::string_view path) override;
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const std::string& name() const override { return name_; }
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uint32_t attributes() const override { return 0; }
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uint32_t component_name_max_length() const override { return 255; }
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uint32_t total_allocation_units() const override { return 128 * 1024; }
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uint32_t available_allocation_units() const override { return 0; }
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uint32_t sectors_per_allocation_unit() const override { return 1; }
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uint32_t bytes_per_sector() const override { return 0x200; }
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private:
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bool ReadAllEntries(void* opaque, const std::string& path,
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DiscZarchiveEntry* node, DiscZarchiveEntry* parent);
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std::string name_;
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std::filesystem::path host_path_;
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std::unique_ptr<Entry> root_entry_;
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void* opaque_;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_DEVICES_DISC_ZARCHIVE_DEVICE_H_
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