[Vulkan] Samplerless texelFetch

This commit is contained in:
Triang3l
2022-03-27 00:09:44 +03:00
parent 67a0ccb7c0
commit 2cd6c31998
26 changed files with 9449 additions and 9509 deletions

View File

@@ -29,8 +29,7 @@ void FsrRcasF(out float pixel_r, out float pixel_g, out float pixel_b,
xesl_uint2 pixel_position, xesl_uint4 constants);
xesl_entry
xesl_fetchSampler(xesl_sampler2D, xe_fsr_rcas_source, set=0, binding=0, t0,
space0)
xesl_texture(xesl_texture2D, xe_fsr_rcas_source, set=0, binding=0, t0, space0)
xesl_entry_bindings_end
xesl_input_frag_coord
xesl_entry_signature_next
@@ -60,7 +59,7 @@ xesl_entry_end
#include "../../../../third_party/FidelityFX-FSR/ffx-fsr/ffx_a.h"
#define FSR_RCAS_F 1
xesl_float4 FsrRcasLoadF(xesl_int2 p) {
return xesl_float4(xesl_texelFetch2D_comb(xe_fsr_rcas_source, p, 0).rgb, 1.0);
return xesl_float4(xesl_texelFetch2D(xe_fsr_rcas_source, p, 0).rgb, 1.0);
}
void FsrRcasInputF(inout float r, inout float g, inout float b) {}
#include "../../../../third_party/FidelityFX-FSR/ffx-fsr/ffx_fsr1.h"