Skeleton GPU files.
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src/xenia/gpu/d3d11/d3d11_graphics_system.h
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39
src/xenia/gpu/d3d11/d3d11_graphics_system.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_
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#include <xenia/core.h>
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#include <xenia/gpu/graphics_system.h>
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#include <xenia/gpu/d3d11/d3d11-private.h>
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namespace xe {
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namespace gpu {
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namespace d3d11 {
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GraphicsSystem* Create(const CreationParams* params);
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class D3D11GraphicsSystem : public GraphicsSystem {
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public:
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D3D11GraphicsSystem(const CreationParams* params);
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virtual ~D3D11GraphicsSystem();
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};
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} // namespace d3d11
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_
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