Skeleton GPU files.

This commit is contained in:
Ben Vanik
2013-05-27 21:45:55 -07:00
parent 16baef3591
commit 2cecc02787
19 changed files with 501 additions and 8 deletions

View File

@@ -0,0 +1,39 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_
#include <xenia/core.h>
#include <xenia/gpu/graphics_system.h>
#include <xenia/gpu/d3d11/d3d11-private.h>
namespace xe {
namespace gpu {
namespace d3d11 {
GraphicsSystem* Create(const CreationParams* params);
class D3D11GraphicsSystem : public GraphicsSystem {
public:
D3D11GraphicsSystem(const CreationParams* params);
virtual ~D3D11GraphicsSystem();
};
} // namespace d3d11
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_