[D3D12] DXBC: Remove ugly useless indexable temp fallback
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@@ -800,10 +800,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Frees the last allocated internal r# registers for later reuse.
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void PopSystemTemp(uint32_t count = 1);
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// Whether general-purpose register values should be stored in x0 rather than
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// r# in this shader.
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bool IndexableGPRsUsed() const;
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// Writing the prologue.
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void StartVertexShader_LoadVertexIndex();
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void StartVertexOrDomainShader();
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