[D3D12] DXBC: Remove ugly useless indexable temp fallback

This commit is contained in:
Triang3l
2018-12-16 13:03:03 +03:00
parent 03f440582d
commit 2de0e26606
2 changed files with 26 additions and 141 deletions

View File

@@ -800,10 +800,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Frees the last allocated internal r# registers for later reuse.
void PopSystemTemp(uint32_t count = 1);
// Whether general-purpose register values should be stored in x0 rather than
// r# in this shader.
bool IndexableGPRsUsed() const;
// Writing the prologue.
void StartVertexShader_LoadVertexIndex();
void StartVertexOrDomainShader();