[D3D12] Window output
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@@ -1061,11 +1061,13 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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return true;
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}
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void RenderTargetCache::EndFrame() {
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void RenderTargetCache::UnbindRenderTargets() {
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StoreRenderTargetsToEDRAM();
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ClearBindings();
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}
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void RenderTargetCache::EndFrame() { UnbindRenderTargets(); }
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DXGI_FORMAT RenderTargetCache::GetColorDXGIFormat(
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ColorRenderTargetFormat format) {
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switch (format) {
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