[D3D12] Window output
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@@ -220,6 +220,10 @@ class RenderTargetCache {
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// register values, and also clears the EDRAM buffer if needed. Must be in a
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// frame for calling.
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bool Resolve(SharedMemory* shared_memory, Memory* memory);
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// Flushes the render targets to EDRAM and unbinds them, for instance, when
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// the command processor takes over framebuffer bindings to draw something
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// special.
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void UnbindRenderTargets();
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void EndFrame();
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static inline bool IsColorFormat64bpp(ColorRenderTargetFormat format) {
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