[D3D12] Window output

This commit is contained in:
Triang3l
2018-08-23 19:50:11 +03:00
parent ea1abdaa6e
commit 2e79eac976
13 changed files with 384 additions and 7 deletions

View File

@@ -220,6 +220,10 @@ class RenderTargetCache {
// register values, and also clears the EDRAM buffer if needed. Must be in a
// frame for calling.
bool Resolve(SharedMemory* shared_memory, Memory* memory);
// Flushes the render targets to EDRAM and unbinds them, for instance, when
// the command processor takes over framebuffer bindings to draw something
// special.
void UnbindRenderTargets();
void EndFrame();
static inline bool IsColorFormat64bpp(ColorRenderTargetFormat format) {