[D3D12] Window output

This commit is contained in:
Triang3l
2018-08-23 19:50:11 +03:00
parent ea1abdaa6e
commit 2e79eac976
13 changed files with 384 additions and 7 deletions

View File

@@ -0,0 +1,5 @@
Texture2D<float4> xe_texture : register(t0);
SamplerState xe_sampler : register(s0);
float4 main(float2 xe_texcoord : TEXCOORD) : SV_Target {
return xe_texture.SampleLevel(xe_sampler, xe_texcoord, 0.0f);
}