[D3D12] Window output
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@@ -450,6 +450,39 @@ void TextureCache::WriteSampler(uint32_t fetch_constant,
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device->CreateSampler(&desc, handle);
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}
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bool TextureCache::RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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auto group = reinterpret_cast<const xenos::xe_gpu_fetch_group_t*>(
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®ister_file_->values[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0]);
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auto& fetch = group->texture_fetch;
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TextureKey key;
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uint32_t swizzle;
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TextureKeyFromFetchConstant(group->texture_fetch, key, swizzle);
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if (key.base_page == 0 || key.dimension != Dimension::k2D) {
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return false;
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}
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Texture* texture = FindOrCreateTexture(key);
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if (texture == nullptr || !LoadTextureData(texture)) {
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return false;
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}
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command_processor_->PushTransitionBarrier(
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texture->resource, texture->state,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
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D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
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srv_desc.Format = host_formats_[uint32_t(key.format)].dxgi_format;
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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srv_desc.Shader4ComponentMapping =
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swizzle |
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D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES;
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srv_desc.Texture2D.MostDetailedMip = 0;
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srv_desc.Texture2D.MipLevels = 1;
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srv_desc.Texture2D.PlaneSlice = 0;
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srv_desc.Texture2D.ResourceMinLODClamp = 0.0f;
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auto device =
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
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device->CreateShaderResourceView(texture->resource, &srv_desc, handle);
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return true;
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}
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void TextureCache::TextureKeyFromFetchConstant(
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const xenos::xe_gpu_texture_fetch_t& fetch, TextureKey& key_out,
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uint32_t& swizzle_out) {
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