[D3D12] Window output

This commit is contained in:
Triang3l
2018-08-23 19:50:11 +03:00
parent ea1abdaa6e
commit 2e79eac976
13 changed files with 384 additions and 7 deletions

View File

@@ -78,6 +78,8 @@ class TextureCache {
void WriteSampler(uint32_t fetch_constant,
D3D12_CPU_DESCRIPTOR_HANDLE handle);
bool RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle);
private:
struct CopyModeInfo {
const void* load_shader;