[D3D12] Window output
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@@ -78,6 +78,8 @@ class TextureCache {
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void WriteSampler(uint32_t fetch_constant,
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D3D12_CPU_DESCRIPTOR_HANDLE handle);
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bool RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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private:
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struct CopyModeInfo {
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const void* load_shader;
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