[GPU] Add k prefix to texture load group size constants
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@@ -22,8 +22,8 @@
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// in 128x16 blocks per group for 8bpb / 16bpb, and for a 32x32 mip tail, there
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// would be two groups rather than one, for a total of 128x32 blocks - 75% of
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// the work will be wasted rather than 50% with one 64x32-block group.
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#define XeTextureLoadGroupSizeX 4
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#define XeTextureLoadGroupSizeY 32
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#define kXeTextureLoadGroupSizeX 4
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#define kXeTextureLoadGroupSizeY 32
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xesl_cbuffer_begin(xe_texture_load_constants, set=2, binding=0, b0, space0)
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uint xe_texture_load_is_tiled_3d_endian_scale;
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