[GPU] Add k prefix to texture load group size constants

This commit is contained in:
Triang3l
2022-05-22 19:35:25 +03:00
parent 8f06ba6f7d
commit 2f0a884438
15 changed files with 30 additions and 30 deletions

View File

@@ -22,8 +22,8 @@
// in 128x16 blocks per group for 8bpb / 16bpb, and for a 32x32 mip tail, there
// would be two groups rather than one, for a total of 128x32 blocks - 75% of
// the work will be wasted rather than 50% with one 64x32-block group.
#define XeTextureLoadGroupSizeX 4
#define XeTextureLoadGroupSizeY 32
#define kXeTextureLoadGroupSizeX 4
#define kXeTextureLoadGroupSizeY 32
xesl_cbuffer_begin(xe_texture_load_constants, set=2, binding=0, b0, space0)
uint xe_texture_load_is_tiled_3d_endian_scale;