Merge branch 'master' into vk_vfetch
This commit is contained in:
@@ -16,10 +16,80 @@
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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#include "third_party/vulkan/vk_mem_alloc.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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#if XE_ARCH_AMD64
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void copy_cmp_swap_16_unaligned(void* dest_ptr, const void* src_ptr,
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uint16_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint16_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint16_t*>(src_ptr);
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__m128i shufmask =
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_mm_set_epi8(0x0E, 0x0F, 0x0C, 0x0D, 0x0A, 0x0B, 0x08, 0x09, 0x06, 0x07,
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0x04, 0x05, 0x02, 0x03, 0x00, 0x01);
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__m128i cmpval = _mm_set1_epi16(cmp_value);
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size_t i;
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for (i = 0; i + 8 <= count; i += 8) {
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__m128i input = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&src[i]));
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__m128i output = _mm_shuffle_epi8(input, shufmask);
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__m128i mask = _mm_cmpeq_epi16(output, cmpval);
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output = _mm_or_si128(output, mask);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(&dest[i]), output);
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}
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for (; i < count; ++i) { // handle residual elements
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dest[i] = byte_swap(src[i]);
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}
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}
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void copy_cmp_swap_32_unaligned(void* dest_ptr, const void* src_ptr,
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uint32_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint32_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint32_t*>(src_ptr);
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__m128i shufmask =
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_mm_set_epi8(0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B, 0x04, 0x05,
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0x06, 0x07, 0x00, 0x01, 0x02, 0x03);
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__m128i cmpval = _mm_set1_epi32(cmp_value);
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size_t i;
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for (i = 0; i + 4 <= count; i += 4) {
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__m128i input = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&src[i]));
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__m128i output = _mm_shuffle_epi8(input, shufmask);
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__m128i mask = _mm_cmpeq_epi32(output, cmpval);
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output = _mm_or_si128(output, mask);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(&dest[i]), output);
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}
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for (; i < count; ++i) { // handle residual elements
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dest[i] = byte_swap(src[i]);
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}
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}
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#else
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void copy_and_swap_16_unaligned(void* dest_ptr, const void* src_ptr,
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uint16_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint16_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint16_t*>(src_ptr);
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for (size_t i = 0; i < count; ++i) {
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uint16_t value = byte_swap(src[i]);
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dest[i] = value == cmp_value ? 0xFFFF : value;
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}
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}
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void copy_and_swap_32_unaligned(void* dest_ptr, const void* src_ptr,
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uint32_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint32_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint32_t*>(src_ptr);
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for (size_t i = 0; i < count; ++i) {
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uint32_t value = byte_swap(src[i]);
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dest[i] = value == cmp_value ? 0xFFFFFFFF : value;
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}
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}
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#endif
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using xe::ui::vulkan::CheckResult;
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constexpr VkDeviceSize kConstantRegisterUniformRange =
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@@ -32,7 +102,7 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
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device_,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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capacity);
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capacity, 4096);
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}
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BufferCache::~BufferCache() { Shutdown(); }
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@@ -47,6 +117,15 @@ VkResult BufferCache::Initialize() {
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return status;
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}
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// Create a memory allocator for textures.
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VmaAllocatorCreateInfo alloc_info = {
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0, *device_, *device_, 0, 0, nullptr, nullptr,
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};
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status = vmaCreateAllocator(&alloc_info, &mem_allocator_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Descriptor pool used for all of our cached descriptors.
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// In the steady state we don't allocate anything, so these are all manually
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// managed.
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@@ -148,28 +227,23 @@ VkResult BufferCache::Initialize() {
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}
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void BufferCache::Shutdown() {
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if (mem_allocator_) {
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vmaDestroyAllocator(mem_allocator_);
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mem_allocator_ = nullptr;
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}
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if (transient_descriptor_set_) {
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vkFreeDescriptorSets(*device_, descriptor_pool_, 1,
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&transient_descriptor_set_);
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transient_descriptor_set_ = nullptr;
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}
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if (descriptor_set_layout_) {
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vkDestroyDescriptorSetLayout(*device_, descriptor_set_layout_, nullptr);
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descriptor_set_layout_ = nullptr;
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}
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if (descriptor_pool_) {
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vkDestroyDescriptorPool(*device_, descriptor_pool_, nullptr);
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descriptor_pool_ = nullptr;
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}
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VK_SAFE_DESTROY(vkDestroyDescriptorSetLayout, *device_,
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descriptor_set_layout_, nullptr);
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VK_SAFE_DESTROY(vkDestroyDescriptorPool, *device_, descriptor_pool_, nullptr);
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transient_buffer_->Shutdown();
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if (gpu_memory_pool_) {
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vkFreeMemory(*device_, gpu_memory_pool_, nullptr);
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gpu_memory_pool_ = nullptr;
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}
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VK_SAFE_DESTROY(vkFreeMemory, *device_, gpu_memory_pool_, nullptr);
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}
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std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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@@ -276,13 +350,8 @@ std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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VkCommandBuffer command_buffer, uint32_t source_addr,
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uint32_t source_length, IndexFormat format, VkFence fence) {
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auto offset = FindCachedTransientData(source_addr, source_length);
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if (offset != VK_WHOLE_SIZE) {
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return {transient_buffer_->gpu_buffer(), offset};
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}
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// Allocate space in the buffer for our data.
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offset = AllocateTransientData(source_length, fence);
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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// OOM.
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return {nullptr, VK_WHOLE_SIZE};
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@@ -290,17 +359,36 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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const void* source_ptr = memory_->TranslatePhysical(source_addr);
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// Copy data into the buffer.
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// TODO(benvanik): get min/max indices and pass back?
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uint32_t prim_reset_index =
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register_file_->values[XE_GPU_REG_VGT_MULTI_PRIM_IB_RESET_INDX].u32;
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bool prim_reset_enabled =
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!!(register_file_->values[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & (1 << 21));
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// Copy data into the buffer. If primitive reset is enabled, translate any
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// primitive reset indices to something Vulkan understands.
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// TODO(benvanik): memcpy then use compute shaders to swap?
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if (format == IndexFormat::kInt16) {
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// Endian::k8in16, swap half-words.
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xe::copy_and_swap_16_aligned(transient_buffer_->host_base() + offset,
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source_ptr, source_length / 2);
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} else if (format == IndexFormat::kInt32) {
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// Endian::k8in32, swap words.
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xe::copy_and_swap_32_aligned(transient_buffer_->host_base() + offset,
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source_ptr, source_length / 4);
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if (prim_reset_enabled) {
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if (format == IndexFormat::kInt16) {
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// Endian::k8in16, swap half-words.
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copy_cmp_swap_16_unaligned(
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transient_buffer_->host_base() + offset, source_ptr,
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static_cast<uint16_t>(prim_reset_index), source_length / 2);
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} else if (format == IndexFormat::kInt32) {
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// Endian::k8in32, swap words.
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copy_cmp_swap_32_unaligned(transient_buffer_->host_base() + offset,
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source_ptr, prim_reset_index,
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source_length / 4);
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}
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} else {
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if (format == IndexFormat::kInt16) {
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// Endian::k8in16, swap half-words.
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xe::copy_and_swap_16_unaligned(transient_buffer_->host_base() + offset,
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source_ptr, source_length / 2);
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} else if (format == IndexFormat::kInt32) {
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// Endian::k8in32, swap words.
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xe::copy_and_swap_32_unaligned(transient_buffer_->host_base() + offset,
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source_ptr, source_length / 4);
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}
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}
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transient_buffer_->Flush(offset, source_length);
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@@ -321,7 +409,6 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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CacheTransientData(source_addr, source_length, offset);
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return {transient_buffer_->gpu_buffer(), offset};
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}
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@@ -333,29 +420,41 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
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return {transient_buffer_->gpu_buffer(), offset};
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}
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// Slow path :)
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// Expand the region up to the allocation boundary
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auto physical_heap = memory_->GetPhysicalHeap();
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uint32_t upload_base = source_addr;
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uint32_t upload_size = source_length;
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// Ping the memory subsystem for allocation size.
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// TODO(DrChat): Artifacting occurring in GripShift with this enabled.
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// physical_heap->QueryBaseAndSize(&upload_base, &upload_size);
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assert(upload_base <= source_addr);
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uint32_t source_offset = source_addr - upload_base;
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// Allocate space in the buffer for our data.
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offset = AllocateTransientData(source_length, fence);
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offset = AllocateTransientData(upload_size, fence);
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if (offset == VK_WHOLE_SIZE) {
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// OOM.
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return {nullptr, VK_WHOLE_SIZE};
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}
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const void* source_ptr = memory_->TranslatePhysical(source_addr);
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const void* upload_ptr = memory_->TranslatePhysical(upload_base);
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// Copy data into the buffer.
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// TODO(benvanik): memcpy then use compute shaders to swap?
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if (endian == Endian::k8in32) {
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// Endian::k8in32, swap words.
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xe::copy_and_swap_32_aligned(transient_buffer_->host_base() + offset,
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source_ptr, source_length / 4);
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xe::copy_and_swap_32_unaligned(transient_buffer_->host_base() + offset,
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upload_ptr, source_length / 4);
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} else if (endian == Endian::k16in32) {
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xe::copy_and_swap_16_in_32_aligned(transient_buffer_->host_base() + offset,
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source_ptr, source_length / 4);
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xe::copy_and_swap_16_in_32_unaligned(
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transient_buffer_->host_base() + offset, upload_ptr, source_length / 4);
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} else {
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assert_always();
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}
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transient_buffer_->Flush(offset, source_length);
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transient_buffer_->Flush(offset, upload_size);
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// Append a barrier to the command buffer.
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VkBufferMemoryBarrier barrier = {
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@@ -367,14 +466,14 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
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VK_QUEUE_FAMILY_IGNORED,
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transient_buffer_->gpu_buffer(),
|
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offset,
|
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source_length,
|
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upload_size,
|
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 1,
|
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&barrier, 0, nullptr);
|
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|
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CacheTransientData(source_addr, source_length, offset);
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return {transient_buffer_->gpu_buffer(), offset};
|
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CacheTransientData(upload_base, upload_size, offset);
|
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return {transient_buffer_->gpu_buffer(), offset + source_offset};
|
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}
|
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|
||||
VkDeviceSize BufferCache::AllocateTransientData(VkDeviceSize length,
|
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@@ -407,10 +506,22 @@ VkDeviceSize BufferCache::TryAllocateTransientData(VkDeviceSize length,
|
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|
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VkDeviceSize BufferCache::FindCachedTransientData(uint32_t guest_address,
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uint32_t guest_length) {
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uint64_t key = uint64_t(guest_length) << 32 | uint64_t(guest_address);
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auto it = transient_cache_.find(key);
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if (it != transient_cache_.end()) {
|
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return it->second;
|
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if (transient_cache_.empty()) {
|
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// Short-circuit exit.
|
||||
return VK_WHOLE_SIZE;
|
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}
|
||||
|
||||
// Find the first element > guest_address
|
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auto it = transient_cache_.upper_bound(guest_address);
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if (it != transient_cache_.begin()) {
|
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// it = first element <= guest_address
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--it;
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if ((it->first + it->second.first) >= (guest_address + guest_length)) {
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// This data is contained within some existing transient data.
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auto source_offset = static_cast<VkDeviceSize>(guest_address - it->first);
|
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return it->second.second + source_offset;
|
||||
}
|
||||
}
|
||||
|
||||
return VK_WHOLE_SIZE;
|
||||
@@ -419,8 +530,17 @@ VkDeviceSize BufferCache::FindCachedTransientData(uint32_t guest_address,
|
||||
void BufferCache::CacheTransientData(uint32_t guest_address,
|
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uint32_t guest_length,
|
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VkDeviceSize offset) {
|
||||
uint64_t key = uint64_t(guest_length) << 32 | uint64_t(guest_address);
|
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transient_cache_[key] = offset;
|
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transient_cache_[guest_address] = {guest_length, offset};
|
||||
|
||||
// Erase any entries contained within
|
||||
auto it = transient_cache_.upper_bound(guest_address);
|
||||
while (it != transient_cache_.end()) {
|
||||
if ((guest_address + guest_length) >= (it->first + it->second.first)) {
|
||||
it = transient_cache_.erase(it);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCache::Flush(VkCommandBuffer command_buffer) {
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
#include "xenia/ui/vulkan/vulkan.h"
|
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#include "xenia/ui/vulkan/vulkan_device.h"
|
||||
|
||||
#include "third_party/vulkan/vk_mem_alloc.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace xe {
|
||||
@@ -95,6 +97,15 @@ class BufferCache {
|
||||
void Scavenge();
|
||||
|
||||
private:
|
||||
// This represents an uploaded vertex buffer.
|
||||
struct VertexBuffer {
|
||||
uint32_t guest_address;
|
||||
uint32_t size;
|
||||
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo alloc_info;
|
||||
};
|
||||
|
||||
// Allocates a block of memory in the transient buffer.
|
||||
// When memory is not available fences are checked and space is reclaimed.
|
||||
// Returns VK_WHOLE_SIZE if requested amount of memory is not available.
|
||||
@@ -115,11 +126,12 @@ class BufferCache {
|
||||
ui::vulkan::VulkanDevice* device_ = nullptr;
|
||||
|
||||
VkDeviceMemory gpu_memory_pool_ = nullptr;
|
||||
VmaAllocator mem_allocator_ = nullptr;
|
||||
|
||||
// Staging ringbuffer we cycle through fast. Used for data we don't
|
||||
// plan on keeping past the current frame.
|
||||
std::unique_ptr<ui::vulkan::CircularBuffer> transient_buffer_ = nullptr;
|
||||
std::map<uint64_t, VkDeviceSize> transient_cache_;
|
||||
std::map<uint32_t, std::pair<uint32_t, VkDeviceSize>> transient_cache_;
|
||||
|
||||
VkDescriptorPool descriptor_pool_ = nullptr;
|
||||
VkDescriptorSetLayout descriptor_set_layout_ = nullptr;
|
||||
|
||||
@@ -534,16 +534,19 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
|
||||
if (scissor_state_dirty) {
|
||||
int32_t ws_x = regs.pa_sc_window_scissor_tl & 0x7FFF;
|
||||
int32_t ws_y = (regs.pa_sc_window_scissor_tl >> 16) & 0x7FFF;
|
||||
uint32_t ws_w = (regs.pa_sc_window_scissor_br & 0x7FFF) - ws_x;
|
||||
uint32_t ws_h = ((regs.pa_sc_window_scissor_br >> 16) & 0x7FFF) - ws_y;
|
||||
int32_t ws_w = (regs.pa_sc_window_scissor_br & 0x7FFF) - ws_x;
|
||||
int32_t ws_h = ((regs.pa_sc_window_scissor_br >> 16) & 0x7FFF) - ws_y;
|
||||
ws_x += window_offset_x;
|
||||
ws_y += window_offset_y;
|
||||
|
||||
int32_t adj_x = ws_x - std::max(ws_x, 0);
|
||||
int32_t adj_y = ws_y - std::max(ws_y, 0);
|
||||
|
||||
VkRect2D scissor_rect;
|
||||
scissor_rect.offset.x = ws_x;
|
||||
scissor_rect.offset.y = ws_y;
|
||||
scissor_rect.extent.width = ws_w;
|
||||
scissor_rect.extent.height = ws_h;
|
||||
scissor_rect.offset.x = ws_x - adj_x;
|
||||
scissor_rect.offset.y = ws_y - adj_y;
|
||||
scissor_rect.extent.width = std::max(ws_w + adj_x, 0);
|
||||
scissor_rect.extent.height = std::max(ws_h + adj_y, 0);
|
||||
vkCmdSetScissor(command_buffer, 0, 1, &scissor_rect);
|
||||
}
|
||||
|
||||
@@ -1209,16 +1212,12 @@ PipelineCache::UpdateStatus PipelineCache::UpdateInputAssemblyState(
|
||||
// glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
|
||||
// }
|
||||
|
||||
// Primitive restart index is handled in the buffer cache.
|
||||
if (regs.pa_su_sc_mode_cntl & (1 << 21)) {
|
||||
state_info.primitiveRestartEnable = VK_TRUE;
|
||||
} else {
|
||||
state_info.primitiveRestartEnable = VK_FALSE;
|
||||
}
|
||||
// TODO(benvanik): no way to specify in Vulkan?
|
||||
assert_true(regs.multi_prim_ib_reset_index == 0xFFFF ||
|
||||
regs.multi_prim_ib_reset_index == 0xFFFFFF ||
|
||||
regs.multi_prim_ib_reset_index == 0xFFFFFFFF);
|
||||
// glPrimitiveRestartIndex(regs.multi_prim_ib_reset_index);
|
||||
|
||||
return UpdateStatus::kMismatch;
|
||||
}
|
||||
|
||||
@@ -924,6 +924,7 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
|
||||
}
|
||||
copy_region->bufferRowLength = src.size_2d.input_width;
|
||||
copy_region->bufferImageHeight = src.size_2d.input_height;
|
||||
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
|
||||
copy_region->imageExtent = {src.size_2d.logical_width,
|
||||
src.size_2d.logical_height, 1};
|
||||
return true;
|
||||
@@ -932,6 +933,7 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
|
||||
TextureSwap(src.endianness, dest, host_address, src.input_length);
|
||||
copy_region->bufferRowLength = src.size_2d.input_width;
|
||||
copy_region->bufferImageHeight = src.size_2d.input_height;
|
||||
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
|
||||
copy_region->imageExtent = {src.size_2d.logical_width,
|
||||
src.size_2d.logical_height, 1};
|
||||
return true;
|
||||
@@ -996,6 +998,7 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
|
||||
|
||||
copy_region->bufferRowLength = src.size_2d.input_width;
|
||||
copy_region->bufferImageHeight = src.size_2d.input_height;
|
||||
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
|
||||
copy_region->imageExtent = {src.size_2d.logical_width,
|
||||
src.size_2d.logical_height, 1};
|
||||
return true;
|
||||
@@ -1013,8 +1016,9 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
|
||||
TextureSwap(src.endianness, dest, host_address, src.input_length);
|
||||
copy_region->bufferRowLength = src.size_cube.input_width;
|
||||
copy_region->bufferImageHeight = src.size_cube.input_height;
|
||||
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 6};
|
||||
copy_region->imageExtent = {src.size_cube.logical_width,
|
||||
src.size_cube.logical_height, 6};
|
||||
src.size_cube.logical_height, 1};
|
||||
return true;
|
||||
} else {
|
||||
// TODO(benvanik): optimize this inner loop (or work by tiles).
|
||||
@@ -1053,8 +1057,9 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
|
||||
|
||||
copy_region->bufferRowLength = src.size_cube.input_width;
|
||||
copy_region->bufferImageHeight = src.size_cube.input_height;
|
||||
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 6};
|
||||
copy_region->imageExtent = {src.size_cube.logical_width,
|
||||
src.size_cube.logical_height, 6};
|
||||
src.size_cube.logical_height, 1};
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1250,7 +1255,9 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = dest->image;
|
||||
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
|
||||
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1,
|
||||
copy_region.imageSubresource.baseArrayLayer,
|
||||
copy_region.imageSubresource.layerCount};
|
||||
if (dest->format == VK_FORMAT_D16_UNORM_S8_UINT ||
|
||||
dest->format == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||
dest->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
@@ -1264,7 +1271,6 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
|
||||
|
||||
// Now move the converted texture into the destination.
|
||||
copy_region.bufferOffset = alloc->offset;
|
||||
copy_region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
|
||||
copy_region.imageOffset = {0, 0, 0};
|
||||
vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(),
|
||||
dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
||||
|
||||
@@ -866,14 +866,13 @@ bool VulkanCommandProcessor::PopulateVertexBuffers(
|
||||
// TODO: Make the buffer cache ... actually cache buffers. We can have
|
||||
// a list of buffers that were cached, and store those in chunks in a
|
||||
// multiple of the host's page size.
|
||||
// WRITE WATCHES: We need to invalidate vertex buffers if they're written
|
||||
// to. Since most vertex buffers aren't aligned to a page boundary, this
|
||||
// means a watch may cover more than one vertex buffer.
|
||||
// We need to maintain a list of write watches, and what memory ranges
|
||||
// they cover. If a vertex buffer lies within a write watch's range, assign
|
||||
// it to the watch. If there's partial alignment where a buffer lies within
|
||||
// one watch and outside of it, should we create a new watch or extend the
|
||||
// existing watch?
|
||||
// So, we need to track all vertex buffers in a sorted map, and track all
|
||||
// write watches in a sorted map. When a vertex buffer is uploaded, track
|
||||
// all untracked pages with 1-page write watches. In the callback,
|
||||
// invalidate any overlapping vertex buffers.
|
||||
//
|
||||
// We would keep the old transient buffer as a staging buffer, and upload
|
||||
// to a GPU-only buffer that tracks all cached vertex buffers.
|
||||
auto buffer_ref = buffer_cache_->UploadVertexBuffer(
|
||||
current_setup_buffer_, physical_address, source_length,
|
||||
static_cast<Endian>(fetch->endian), current_batch_fence_);
|
||||
|
||||
Reference in New Issue
Block a user