[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes
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@@ -924,6 +924,7 @@ PipelineCache::Pipeline* PipelineCache::GetPipeline(uint64_t hash_key) {
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pipeline->state = state;
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pipeline->root_signature = update_desc_.pRootSignature;
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pipelines_.insert({hash_key, pipeline});
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COUNT_profile_set("gpu/pipeline_cache/pipelines", pipelines_.size());
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return pipeline;
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}
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