[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes

This commit is contained in:
Triang3l
2018-12-30 15:08:29 +03:00
parent 87d663d7e0
commit 317e5c3ce2
6 changed files with 31 additions and 4 deletions

View File

@@ -924,6 +924,7 @@ PipelineCache::Pipeline* PipelineCache::GetPipeline(uint64_t hash_key) {
pipeline->state = state;
pipeline->root_signature = update_desc_.pRootSignature;
pipelines_.insert({hash_key, pipeline});
COUNT_profile_set("gpu/pipeline_cache/pipelines", pipelines_.size());
return pipeline;
}