[XAM] Changes to settings handling
- Fixed incorrect X_USER_PROFILE_SETTING structure - Added X_USER_PROFILE_SETTING_HEADER based on entries from console - Removed X_USER_PROFILE_SETTING_DATA in favor of X_USER_DATA X_USER_DATA is used also in Properties in exactly the same way - Removed is_set in favor of X_USER_PROFILE_SETTING_SOURCE - Prevent setting from storing settings longer than 0x3E8 bytes. Some games try to write bigger value which causes them to crash
This commit is contained in:
committed by
Radosław Gliński
parent
7d740fb3c1
commit
321305cbf8
@@ -32,74 +32,74 @@ UserProfile::UserProfile(uint8_t index) {
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// https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195
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// https://github.com/arkem/py360/blob/master/py360/constants.py
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// XPROFILE_GAMER_YAXIS_INVERSION
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AddSetting(std::make_unique<Int32Setting>(0x10040002, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040002, 0));
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// XPROFILE_OPTION_CONTROLLER_VIBRATION
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AddSetting(std::make_unique<Int32Setting>(0x10040003, 3));
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AddSetting(std::make_unique<UserSetting>(0x10040003, 3));
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// XPROFILE_GAMERCARD_ZONE
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AddSetting(std::make_unique<Int32Setting>(0x10040004, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040004, 0));
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// XPROFILE_GAMERCARD_REGION
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AddSetting(std::make_unique<Int32Setting>(0x10040005, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040005, 0));
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// XPROFILE_GAMERCARD_CRED
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AddSetting(std::make_unique<Int32Setting>(0x10040006, 0xFA));
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// XPROFILE_GAMERCARD_REP
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AddSetting(std::make_unique<FloatSetting>(0x5004000B, 0.0f));
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AddSetting(std::make_unique<UserSetting>(0x10040006, 0xFA));
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// XPROFILE_OPTION_VOICE_MUTED
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AddSetting(std::make_unique<Int32Setting>(0x1004000C, 0));
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AddSetting(std::make_unique<UserSetting>(0x1004000C, 3));
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// XPROFILE_OPTION_VOICE_THRU_SPEAKERS
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AddSetting(std::make_unique<Int32Setting>(0x1004000D, 0));
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AddSetting(std::make_unique<UserSetting>(0x1004000D, 3));
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// XPROFILE_OPTION_VOICE_VOLUME
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AddSetting(std::make_unique<Int32Setting>(0x1004000E, 0x64));
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// XPROFILE_GAMERCARD_MOTTO
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AddSetting(std::make_unique<UnicodeSetting>(0x402C0011, u""));
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AddSetting(std::make_unique<UserSetting>(0x1004000E, 0x64));
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// XPROFILE_GAMERCARD_TITLES_PLAYED
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AddSetting(std::make_unique<Int32Setting>(0x10040012, 1));
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AddSetting(std::make_unique<UserSetting>(0x10040012, 1));
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// XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED
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AddSetting(std::make_unique<Int32Setting>(0x10040013, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040013, 0));
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// XPROFILE_GAMER_DIFFICULTY
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AddSetting(std::make_unique<Int32Setting>(0x10040015, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040015, 0));
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// XPROFILE_GAMER_CONTROL_SENSITIVITY
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AddSetting(std::make_unique<Int32Setting>(0x10040018, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040018, 0));
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// Preferred color 1
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AddSetting(std::make_unique<Int32Setting>(0x1004001D, 0xFFFF0000u));
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AddSetting(std::make_unique<UserSetting>(0x1004001D, 0xFFFF0000u));
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// Preferred color 2
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AddSetting(std::make_unique<Int32Setting>(0x1004001E, 0xFF00FF00u));
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AddSetting(std::make_unique<UserSetting>(0x1004001E, 0xFF00FF00u));
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// XPROFILE_GAMER_ACTION_AUTO_AIM
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AddSetting(std::make_unique<Int32Setting>(0x10040022, 1));
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AddSetting(std::make_unique<UserSetting>(0x10040022, 1));
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// XPROFILE_GAMER_ACTION_AUTO_CENTER
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AddSetting(std::make_unique<Int32Setting>(0x10040023, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040023, 0));
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// XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL
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AddSetting(std::make_unique<Int32Setting>(0x10040024, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040024, 0));
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// XPROFILE_GAMER_RACE_TRANSMISSION
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AddSetting(std::make_unique<Int32Setting>(0x10040026, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040026, 0));
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// XPROFILE_GAMER_RACE_CAMERA_LOCATION
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AddSetting(std::make_unique<Int32Setting>(0x10040027, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040027, 0));
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// XPROFILE_GAMER_RACE_BRAKE_CONTROL
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AddSetting(std::make_unique<Int32Setting>(0x10040028, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040028, 0));
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// XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL
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AddSetting(std::make_unique<Int32Setting>(0x10040029, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040029, 0));
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// XPROFILE_GAMERCARD_TITLE_CRED_EARNED
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AddSetting(std::make_unique<Int32Setting>(0x10040038, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040038, 0));
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// XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED
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AddSetting(std::make_unique<Int32Setting>(0x10040039, 0));
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AddSetting(std::make_unique<UserSetting>(0x10040039, 0));
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// If we set this, games will try to get it.
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// XPROFILE_GAMERCARD_MOTTO
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AddSetting(std::make_unique<UserSetting>(0x402C0011, u""));
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// XPROFILE_GAMERCARD_PICTURE_KEY
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AddSetting(
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std::make_unique<UnicodeSetting>(0x4064000F, u"gamercard_picture_key"));
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std::make_unique<UserSetting>(0x4064000F, u"gamercard_picture_key"));
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// XPROFILE_GAMERCARD_REP
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AddSetting(std::make_unique<UserSetting>(0x5004000B, 0.0f));
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// XPROFILE_TITLE_SPECIFIC1
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AddSetting(std::make_unique<BinarySetting>(0x63E83FFF));
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AddSetting(std::make_unique<UserSetting>(0x63E83FFF, std::vector<uint8_t>()));
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// XPROFILE_TITLE_SPECIFIC2
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AddSetting(std::make_unique<BinarySetting>(0x63E83FFE));
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AddSetting(std::make_unique<UserSetting>(0x63E83FFE, std::vector<uint8_t>()));
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// XPROFILE_TITLE_SPECIFIC3
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AddSetting(std::make_unique<BinarySetting>(0x63E83FFD));
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AddSetting(std::make_unique<UserSetting>(0x63E83FFD, std::vector<uint8_t>()));
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}
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void UserProfile::AddSetting(std::unique_ptr<Setting> setting) {
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Setting* previous_setting = setting.get();
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std::swap(settings_[setting->setting_id], previous_setting);
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void UserProfile::AddSetting(std::unique_ptr<UserSetting> setting) {
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UserSetting* previous_setting = setting.get();
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if (setting->is_set && setting->is_title_specific()) {
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std::swap(settings_[setting->GetSettingId()], previous_setting);
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if (setting->is_title_specific()) {
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SaveSetting(setting.get());
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}
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@@ -118,40 +118,59 @@ void UserProfile::AddSetting(std::unique_ptr<Setting> setting) {
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}
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}
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UserProfile::Setting* UserProfile::GetSetting(uint32_t setting_id) {
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UserSetting* UserProfile::GetSetting(uint32_t setting_id) {
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const auto& it = settings_.find(setting_id);
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if (it == settings_.end()) {
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return nullptr;
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}
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UserProfile::Setting* setting = it->second;
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UserSetting* setting = it->second;
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if (setting->is_title_specific()) {
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// If what we have loaded in memory isn't for the title that is running
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// right now, then load it from disk.
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if (kernel_state()->title_id() != setting->loaded_title_id) {
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LoadSetting(setting);
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}
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LoadSetting(setting);
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}
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return setting;
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}
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void UserProfile::LoadSetting(UserProfile::Setting* setting) {
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void UserProfile::LoadSetting(UserSetting* setting) {
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if (setting->is_title_specific()) {
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auto content_dir =
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const std::filesystem::path content_dir =
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kernel_state()->content_manager()->ResolveGameUserContentPath();
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auto setting_id = fmt::format("{:08X}", setting->setting_id);
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auto file_path = content_dir / setting_id;
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auto file = xe::filesystem::OpenFile(file_path, "rb");
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if (file) {
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fseek(file, 0, SEEK_END);
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uint32_t input_file_size = static_cast<uint32_t>(ftell(file));
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fseek(file, 0, SEEK_SET);
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std::vector<uint8_t> serialized_data(input_file_size);
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fread(serialized_data.data(), 1, serialized_data.size(), file);
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fclose(file);
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setting->Deserialize(serialized_data);
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setting->loaded_title_id = kernel_state()->title_id();
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const std::string setting_id_str =
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fmt::format("{:08X}", setting->GetSettingId());
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const std::filesystem::path file_path = content_dir / setting_id_str;
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FILE* file = xe::filesystem::OpenFile(file_path, "rb");
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if (!file) {
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return;
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}
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const uint32_t input_file_size =
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static_cast<uint32_t>(std::filesystem::file_size(file_path));
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if (input_file_size < sizeof(X_USER_PROFILE_SETTING_HEADER)) {
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fclose(file);
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// Setting seems to be invalid, remove it.
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std::filesystem::remove(file_path);
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return;
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}
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X_USER_PROFILE_SETTING_HEADER header;
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fread(&header, sizeof(X_USER_PROFILE_SETTING_HEADER), 1, file);
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if (header.setting_id != setting->GetSettingId()) {
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// It's setting with different ID? Corrupted perhaps.
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fclose(file);
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std::filesystem::remove(file_path);
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return;
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}
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// TODO(Gliniak): Right now we only care about CONTENT, WSTRING, BINARY
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setting->SetNewSettingHeader(&header);
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setting->SetNewSettingSource(X_USER_PROFILE_SETTING_SOURCE::TITLE);
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std::vector<uint8_t> serialized_data(setting->GetSettingHeader()->size);
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fread(serialized_data.data(), 1, serialized_data.size(), file);
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fclose(file);
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setting->GetSettingData()->Deserialize(serialized_data);
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} else {
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// Unsupported for now. Other settings aren't per-game and need to be
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// stored some other way.
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@@ -159,16 +178,32 @@ void UserProfile::LoadSetting(UserProfile::Setting* setting) {
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}
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}
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void UserProfile::SaveSetting(UserProfile::Setting* setting) {
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if (setting->is_title_specific()) {
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auto serialized_setting = setting->Serialize();
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auto content_dir =
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void UserProfile::SaveSetting(UserSetting* setting) {
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if (setting->is_title_specific() &&
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setting->GetSettingSource() == X_USER_PROFILE_SETTING_SOURCE::TITLE) {
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const std::filesystem::path content_dir =
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kernel_state()->content_manager()->ResolveGameUserContentPath();
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std::filesystem::create_directories(content_dir);
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auto setting_id = fmt::format("{:08X}", setting->setting_id);
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auto file_path = content_dir / setting_id;
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auto file = xe::filesystem::OpenFile(file_path, "wb");
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fwrite(serialized_setting.data(), 1, serialized_setting.size(), file);
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const std::string setting_id_str =
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fmt::format("{:08X}", setting->GetSettingId());
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std::filesystem::path file_path = content_dir / setting_id_str;
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FILE* file = xe::filesystem::OpenFile(file_path, "wb");
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if (!file) {
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return;
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}
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const std::vector<uint8_t> serialized_setting =
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setting->GetSettingData()->Serialize();
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const uint32_t serialized_setting_length = std::min(
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kMaxSettingSize, static_cast<uint32_t>(serialized_setting.size()));
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fwrite(setting->GetSettingHeader(), sizeof(X_USER_PROFILE_SETTING_HEADER),
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1, file);
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// Writing data
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fwrite(serialized_setting.data(), 1, serialized_setting_length, file);
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fclose(file);
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} else {
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// Unsupported for now. Other settings aren't per-game and need to be
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