Basic ContextPromotionPass and some opcode info rearranging.

This commit is contained in:
Ben Vanik
2013-12-07 04:39:48 -08:00
parent 51d0be0f0a
commit 329b554c7a
25 changed files with 907 additions and 617 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/passes/context_promotion_pass.h>
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::compiler;
using namespace alloy::compiler::passes;
using namespace alloy::frontend;
using namespace alloy::hir;
using namespace alloy::runtime;
ContextPromotionPass::ContextPromotionPass() :
context_values_size_(0), context_values_(0),
Pass() {
}
ContextPromotionPass::~ContextPromotionPass() {
if (context_values_) {
xe_free(context_values_);
}
}
int ContextPromotionPass::Initialize(Compiler* compiler) {
if (Pass::Initialize(compiler)) {
return 1;
}
// This is a terrible implementation.
ContextInfo* context_info = runtime_->frontend()->context_info();
context_values_size_ = context_info->size() * sizeof(Value*);
context_values_ = (Value**)xe_calloc(context_values_size_);
return 0;
}
int ContextPromotionPass::Run(FunctionBuilder* builder) {
// Like mem2reg, but because context memory is unaliasable it's easier to
// check and convert LoadContext/StoreContext into value operations.
// Example of load->value promotion:
// v0 = load_context +100
// store_context +200, v0
// v1 = load_context +100 <-- replace with v1 = v0
// store_context +200, v1
//
// It'd be possible in this stage to also remove redundant context stores:
// Example of dead store elimination:
// store_context +100, v0 <-- removed due to following store
// store_context +100, v1
// This is more generally done by DSE, however if it could be done here
// instead as it may be faster (at least on the block-level).
// Process each block independently, for now.
Block* block = builder->first_block();
while (block) {
PromoteBlock(block);
block = block->next;
}
return 0;
}
void ContextPromotionPass::PromoteBlock(Block* block) {
// Clear the context values list.
// TODO(benvanik): new data structure that isn't so stupid.
// Bitvector of validity, perhaps?
xe_zero_struct(context_values_, context_values_size_);
Instr* i = block->instr_head;
while (i) {
if (i->opcode == &OPCODE_LOAD_CONTEXT_info) {
size_t offset = i->src1.offset;
Value* previous_value = context_values_[offset];
if (previous_value) {
// Legit previous value, reuse.
i->opcode = &hir::OPCODE_ASSIGN_info;
i->set_src1(previous_value);
} else {
// Store the loaded value into the table.
context_values_[offset] = i->dest;
}
} else if (i->opcode == &OPCODE_STORE_CONTEXT_info) {
size_t offset = i->src1.offset;
Value* value = i->src2.value;
Value* previous_value = context_values_[offset];
if (previous_value &&
previous_value->def &&
previous_value->def->opcode == &OPCODE_STORE_CONTEXT_info) {
// Legit previous value from a useless store.
// Remove the store entirely.
previous_value->def->Remove();
}
// Store value into the table for later.
context_values_[offset] = value;
}
i = i->next;
}
}