[D3D12] Minor RT code style/comments cleanup
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@@ -536,7 +536,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// range to 20e4 floating point, with zeros in bits 24:31, rounding to the
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// nearest even. Source and destination may be the same, temporary must be
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// different than both. If remap_from_0_to_0_5 is true, it's assumed that
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// 0...1 is pre-remapped to 0...0.5 on the input.
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// 0...1 is pre-remapped to 0...0.5 in the input.
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static void PreClampedDepthTo20e4(
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dxbc::Assembler& a, uint32_t f24_temp, uint32_t f24_temp_component,
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uint32_t f32_temp, uint32_t f32_temp_component, uint32_t temp_temp,
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