[D3D12] Minor RT code style/comments cleanup
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@@ -3140,7 +3140,7 @@ void DxbcShaderTranslator::PreClampedFloat32To7e3(
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// https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp
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// Assuming the color is already clamped to [0, 31.875].
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// Check if the number is too small to be represented as normalized 20e4.
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// Check if the number is too small to be represented as normalized 7e3.
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// temp = f32 < 2^-2
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a.OpULT(temp_dest, f32_src, dxbc::Src::LU(0x3E800000));
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// Handle denormalized numbers separately.
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