DXN textures. Probably.
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@@ -372,6 +372,9 @@ bool TextureCache::UploadTexture2D(GLuint texture, void* host_base,
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case TextureFormat::k_DXT4_5_AS_16_16_16_16:
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internal_format = format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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break;
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case TextureFormat::k_DXN:
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internal_format = format = GL_COMPRESSED_RG_RGTC2;
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break;
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case TextureFormat::k_24_8:
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internal_format = GL_DEPTH24_STENCIL8;
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format = GL_DEPTH_STENCIL;
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@@ -410,7 +413,6 @@ bool TextureCache::UploadTexture2D(GLuint texture, void* host_base,
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case TextureFormat::k_16_INTERLACED:
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case TextureFormat::k_16_MPEG_INTERLACED:
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case TextureFormat::k_16_16_MPEG_INTERLACED:
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case TextureFormat::k_DXN:
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case TextureFormat::k_DXT3A:
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case TextureFormat::k_DXT5A:
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case TextureFormat::k_CTX1:
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