[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
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@@ -1,5 +1,5 @@
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#include "pixel_formats.hlsli"
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#include "texture_copy.hlsli"
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#include "texture_load.hlsli"
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
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// CXT1 is like DXT3/5 color, but 2-component and with 8:8 endpoints rather than
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@@ -47,17 +47,17 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 CTX1 (8bpb) blocks to 16x4 R8G8 texels.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
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[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
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return;
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}
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uint4 block_offsets_guest =
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XeTextureCopyGuestBlockOffsets(block_index, 8u, 3u);
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uint4 blocks_01 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.x),
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xe_texture_copy_source.Load2(block_offsets_guest.y));
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uint4 blocks_23 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.z),
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xe_texture_copy_source.Load2(block_offsets_guest.w));
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blocks_01 = XeByteSwap(blocks_01, xe_texture_copy_endianness);
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blocks_23 = XeByteSwap(blocks_23, xe_texture_copy_endianness);
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XeTextureLoadGuestBlockOffsets(block_index, 8u, 3u);
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uint4 blocks_01 = uint4(xe_texture_load_source.Load2(block_offsets_guest.x),
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xe_texture_load_source.Load2(block_offsets_guest.y));
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uint4 blocks_23 = uint4(xe_texture_load_source.Load2(block_offsets_guest.z),
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xe_texture_load_source.Load2(block_offsets_guest.w));
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blocks_01 = XeByteSwap(blocks_01, xe_texture_load_endianness);
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blocks_23 = XeByteSwap(blocks_23, xe_texture_load_endianness);
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// Unpack the endpoints as:
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// 0x00g000r0 0x00g100r1 0x00g200r2 0x00g300r3
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@@ -76,17 +76,17 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// Uncompress and write the rows.
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uint3 texel_index_host = block_index << uint3(2u, 2u, 0u);
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uint texel_offset_host = XeTextureHostLinearOffset(
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texel_index_host, xe_texture_copy_size_texels.y,
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xe_texture_copy_host_pitch, 2u) + xe_texture_copy_host_base;
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texel_index_host, xe_texture_load_size_texels.y,
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xe_texture_load_host_pitch, 2u) + xe_texture_load_host_base;
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for (uint i = 0u; i < 4u; ++i) {
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uint4 row_01, row_23;
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XeCTX1FourBlocksRowToR8G8(end_low_rr00gg00, end_high_rr00gg00,
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weights_high >> (i * 8u), row_01, row_23);
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xe_texture_copy_dest.Store4(texel_offset_host, row_01);
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xe_texture_copy_dest.Store4(texel_offset_host + 16u, row_23);
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if (++texel_index_host.y >= xe_texture_copy_size_texels.y) {
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xe_texture_load_dest.Store4(texel_offset_host, row_01);
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xe_texture_load_dest.Store4(texel_offset_host + 16u, row_23);
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if (++texel_index_host.y >= xe_texture_load_size_texels.y) {
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return;
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}
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texel_offset_host += xe_texture_copy_host_pitch;
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texel_offset_host += xe_texture_load_host_pitch;
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}
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}
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