[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders

This commit is contained in:
Triang3l
2018-10-05 20:02:36 +03:00
parent 9dc7dfab02
commit 34946c57b0
58 changed files with 730 additions and 730 deletions

View File

@@ -1,5 +1,5 @@
#include "pixel_formats.hlsli"
#include "texture_copy.hlsli"
#include "texture_load.hlsli"
[numthreads(8, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
@@ -8,18 +8,18 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// DXGI_FORMAT_X32_TYPELESS_G8X24_UINT SRV).
uint3 block_index = xe_thread_id;
block_index.x <<= 2u;
[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
return;
}
uint4 block_offsets_guest =
XeTextureCopyGuestBlockOffsets(block_index, 4u, 2u);
uint4 blocks = uint4(xe_texture_copy_source.Load(block_offsets_guest.x),
xe_texture_copy_source.Load(block_offsets_guest.y),
xe_texture_copy_source.Load(block_offsets_guest.z),
xe_texture_copy_source.Load(block_offsets_guest.w));
blocks = XeByteSwap(blocks, xe_texture_copy_endianness);
XeTextureLoadGuestBlockOffsets(block_index, 4u, 2u);
uint4 blocks = uint4(xe_texture_load_source.Load(block_offsets_guest.x),
xe_texture_load_source.Load(block_offsets_guest.y),
xe_texture_load_source.Load(block_offsets_guest.z),
xe_texture_load_source.Load(block_offsets_guest.w));
blocks = XeByteSwap(blocks, xe_texture_load_endianness);
uint block_offset_host = XeTextureHostLinearOffset(
block_index, xe_texture_copy_size_blocks.y, xe_texture_copy_host_pitch,
4u) + xe_texture_copy_host_base;
xe_texture_copy_dest.Store4(block_offset_host, XeFloat20e4To32(blocks >> 8u));
block_index, xe_texture_load_size_blocks.y, xe_texture_load_host_pitch,
4u) + xe_texture_load_host_base;
xe_texture_load_dest.Store4(block_offset_host, XeFloat20e4To32(blocks >> 8u));
}