[D3D12] Switch from gflags to cvars

This commit is contained in:
Triang3l
2019-08-03 16:53:23 +03:00
127 changed files with 959 additions and 647 deletions

View File

@@ -7,8 +7,6 @@
******************************************************************************
*/
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
// Autogenerated by `xb premake`.
@@ -17,6 +15,7 @@
#include "third_party/imgui/imgui.h"
#include "xenia/app/discord/discord_presence.h"
#include "xenia/base/clock.h"
#include "xenia/base/cvar.h"
#include "xenia/base/debugging.h"
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
@@ -29,7 +28,8 @@
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
DEFINE_bool(discord, false, "Enable Discord rich presence");
DECLARE_bool(debug);
DEFINE_bool(discord, false, "Enable Discord rich presence", "General");
namespace xe {
namespace app {
@@ -85,7 +85,7 @@ bool EmulatorWindow::Initialize() {
return false;
}
if (FLAGS_discord) {
if (cvars::discord) {
discord::DiscordPresence::InitializeDiscord();
discord::DiscordPresence::NotPlaying();
}
@@ -344,7 +344,7 @@ void EmulatorWindow::FileOpen() {
void EmulatorWindow::FileClose() {
if (emulator_->is_title_open()) {
emulator_->TerminateTitle();
if (FLAGS_discord) {
if (cvars::discord) {
discord::DiscordPresence::NotPlaying();
}
}
@@ -398,7 +398,7 @@ void EmulatorWindow::CpuTimeScalarSetDouble() {
}
void EmulatorWindow::CpuBreakIntoDebugger() {
if (!FLAGS_debug) {
if (!cvars::debug) {
xe::ui::ImGuiDialog::ShowMessageBox(window_.get(), "Xenia Debugger",
"Xenia must be launched with the "
"--debug flag in order to enable "
@@ -444,7 +444,7 @@ void EmulatorWindow::UpdateTitle() {
auto game_title = emulator()->game_title();
title += xe::format_string(L" | [%.8X] %s", emulator()->title_id(),
game_title.c_str());
if (FLAGS_discord) {
if (cvars::discord) {
discord::DiscordPresence::PlayingTitle(game_title);
}
}

View File

@@ -12,7 +12,6 @@ project("xenia-app")
"capstone",
"dxbc",
"discord-rpc",
"gflags",
"glew",
"glslang-spirv",
"imgui",
@@ -46,9 +45,6 @@ project("xenia-app")
"XBYAK_NO_OP_NAMES",
"XBYAK_ENABLE_OMITTED_OPERAND",
})
includedirs({
project_root.."/third_party/gflags/src",
})
local_platform_files()
files({
"xenia_main.cc",
@@ -92,6 +88,5 @@ project("xenia-app")
if not os.isfile(user_file) then
debugdir(project_root)
debugargs({
"--flagfile=scratch/flags.txt",
})
end

View File

@@ -7,14 +7,14 @@
******************************************************************************
*/
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
#include "xenia/base/cvar.h"
#include "xenia/base/debugging.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/config.h"
#include "xenia/debug/ui/debug_window.h"
#include "xenia/emulator.h"
#include "xenia/ui/file_picker.h"
@@ -40,26 +40,33 @@
#include "xenia/hid/xinput/xinput_hid.h"
#endif // XE_PLATFORM_WIN32
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, vulkan, null]");
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
#include "third_party/xbyak/xbyak/xbyak_util.h"
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
DEFINE_bool(fullscreen, false, "Toggles fullscreen");
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]", "General");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, vulkan, null]",
"General");
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]",
"General");
DEFINE_string(content_root, "", "Root path for content (save/etc) storage.");
DEFINE_bool(fullscreen, false, "Toggles fullscreen", "General");
DEFINE_bool(mount_scratch, false, "Enable scratch mount");
DEFINE_bool(mount_cache, false, "Enable cache mount");
DEFINE_string(content_root, "", "Root path for content (save/etc) storage.",
"General");
DEFINE_bool(mount_scratch, false, "Enable scratch mount", "General");
DEFINE_bool(mount_cache, false, "Enable cache mount", "General");
CmdVar(target, "", "Specifies the target .xex or .iso to execute.");
DECLARE_bool(debug);
namespace xe {
namespace app {
std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
if (FLAGS_apu.compare("nop") == 0) {
if (cvars::apu.compare("nop") == 0) {
return apu::nop::NopAudioSystem::Create(processor);
#if XE_PLATFORM_WIN32
} else if (FLAGS_apu.compare("xaudio2") == 0) {
} else if (cvars::apu.compare("xaudio2") == 0) {
return apu::xaudio2::XAudio2AudioSystem::Create(processor);
#endif // XE_PLATFORM_WIN32
} else {
@@ -79,15 +86,15 @@ std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
}
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
if (FLAGS_gpu.compare("vulkan") == 0) {
if (cvars::gpu.compare("vulkan") == 0) {
return std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::vulkan::VulkanGraphicsSystem());
#if XE_PLATFORM_WIN32
} else if (FLAGS_gpu.compare("d3d12") == 0) {
} else if (cvars::gpu.compare("d3d12") == 0) {
return std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::d3d12::D3D12GraphicsSystem());
#endif // XE_PLATFORM_WIN32
} else if (FLAGS_gpu.compare("null") == 0) {
} else if (cvars::gpu.compare("null") == 0) {
return std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::null::NullGraphicsSystem());
} else {
@@ -115,12 +122,12 @@ std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
std::vector<std::unique_ptr<hid::InputDriver>> CreateInputDrivers(
ui::Window* window) {
std::vector<std::unique_ptr<hid::InputDriver>> drivers;
if (FLAGS_hid.compare("nop") == 0) {
if (cvars::hid.compare("nop") == 0) {
drivers.emplace_back(xe::hid::nop::Create(window));
#if XE_PLATFORM_WIN32
} else if (FLAGS_hid.compare("winkey") == 0) {
} else if (cvars::hid.compare("winkey") == 0) {
drivers.emplace_back(xe::hid::winkey::Create(window));
} else if (FLAGS_hid.compare("xinput") == 0) {
} else if (cvars::hid.compare("xinput") == 0) {
drivers.emplace_back(xe::hid::xinput::Create(window));
#endif // XE_PLATFORM_WIN32
} else {
@@ -154,16 +161,17 @@ int xenia_main(const std::vector<std::wstring>& args) {
Profiler::ThreadEnter("main");
// Figure out where content should go.
std::wstring content_root;
if (!FLAGS_content_root.empty()) {
content_root = xe::to_wstring(FLAGS_content_root);
} else {
std::wstring content_root = xe::to_wstring(cvars::content_root);
std::wstring config_folder;
if (content_root.empty()) {
auto base_path = xe::filesystem::GetExecutableFolder();
base_path = xe::to_absolute_path(base_path);
auto portable_path = xe::join_paths(base_path, L"portable.txt");
if (xe::filesystem::PathExists(portable_path)) {
content_root = xe::join_paths(base_path, L"content");
config_folder = base_path;
} else {
content_root = xe::filesystem::GetUserFolder();
#if defined(XE_PLATFORM_WIN32)
@@ -174,11 +182,14 @@ int xenia_main(const std::vector<std::wstring>& args) {
#warning Unhandled platform for content root.
content_root = xe::join_paths(content_root, L"Xenia");
#endif
config_folder = content_root;
content_root = xe::join_paths(content_root, L"content");
}
}
content_root = xe::to_absolute_path(content_root);
XELOGI("Content root: %S", content_root.c_str());
config::SetupConfig(config_folder);
// Create the emulator but don't initialize so we can setup the window.
auto emulator = std::make_unique<Emulator>(L"", content_root);
@@ -196,7 +207,7 @@ int xenia_main(const std::vector<std::wstring>& args) {
return 1;
}
if (FLAGS_mount_scratch) {
if (cvars::mount_scratch) {
auto scratch_device = std::make_unique<xe::vfs::HostPathDevice>(
"\\SCRATCH", L"scratch", false);
if (!scratch_device->Initialize()) {
@@ -210,7 +221,7 @@ int xenia_main(const std::vector<std::wstring>& args) {
}
}
if (FLAGS_mount_cache) {
if (cvars::mount_cache) {
auto cache0_device =
std::make_unique<xe::vfs::HostPathDevice>("\\CACHE0", L"cache0", false);
if (!cache0_device->Initialize()) {
@@ -239,7 +250,7 @@ int xenia_main(const std::vector<std::wstring>& args) {
// Set a debug handler.
// This will respond to debugging requests so we can open the debug UI.
std::unique_ptr<xe::debug::ui::DebugWindow> debug_window;
if (FLAGS_debug) {
if (cvars::debug) {
emulator->processor()->set_debug_listener_request_handler(
[&](xe::cpu::Processor* processor) {
if (debug_window) {
@@ -285,20 +296,12 @@ int xenia_main(const std::vector<std::wstring>& args) {
// Grab path from the flag or unnamed argument.
std::wstring path;
if (!FLAGS_target.empty() || args.size() >= 2) {
if (!FLAGS_target.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = xe::to_wstring(FLAGS_target);
} else {
// Passed as an unnamed argument.
path = args[1];
}
if (!cvars::target.empty()) {
path = xe::to_wstring(cvars::target);
}
// Toggles fullscreen
if (FLAGS_fullscreen) emulator_window->ToggleFullscreen();
if (cvars::fullscreen) emulator_window->ToggleFullscreen();
if (!path.empty()) {
// Normalize the path and make absolute.