[D3D12] Switch from gflags to cvars
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@@ -9,13 +9,12 @@
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#include "xenia/gpu/d3d12/render_target_cache.h"
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#include <gflags/gflags.h>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include "xenia/base/assert.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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@@ -27,12 +26,14 @@
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DEFINE_bool(d3d12_16bit_rtv_full_range, true,
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"Use full -32...32 range for RG16 and RGBA16 render targets "
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"(at the expense of blending correctness) without ROV.");
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"(at the expense of blending correctness) without ROV.",
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"D3D12");
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DEFINE_bool(d3d12_resolution_scale_resolve_edge_clamp, true,
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"When using resolution scale, apply the hack that duplicates the "
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"right/lower subpixel in the left and top sides of render target "
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"resolve areas to eliminate the gap caused by half-pixel offset "
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"(this is necessary for certain games like GTA IV to work).");
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"(this is necessary for certain games like GTA IV to work).",
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"D3D12");
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DECLARE_bool(d3d12_half_pixel_offset);
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namespace xe {
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@@ -1303,7 +1304,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// there on the guest side.
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// http://www.students.science.uu.nl/~3220516/advancedgraphics/papers/inferred_lighting.pdf
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if (command_processor_->IsROVUsedForEDRAM() ||
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FLAGS_d3d12_16bit_rtv_full_range) {
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cvars::d3d12_16bit_rtv_full_range) {
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dest_exp_bias += 5;
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}
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}
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@@ -1340,8 +1341,9 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// sides of the screen caused by half-pixel offset becoming whole pixel offset
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// with scaled rendering resolution.
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bool resolution_scale_edge_clamp =
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resolution_scale_2x_ && FLAGS_d3d12_resolution_scale_resolve_edge_clamp &&
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FLAGS_d3d12_half_pixel_offset &&
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resolution_scale_2x_ &&
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cvars::d3d12_resolution_scale_resolve_edge_clamp &&
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cvars::d3d12_half_pixel_offset &&
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!(regs[XE_GPU_REG_PA_SU_VTX_CNTL].u32 & 0x1);
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if (sample_select <= xenos::CopySampleSelect::k3 &&
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src_texture_format == dest_format && dest_exp_bias == 0) {
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