[D3D12] Switch from gflags to cvars

This commit is contained in:
Triang3l
2019-08-03 16:53:23 +03:00
127 changed files with 959 additions and 647 deletions

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@@ -10,10 +10,9 @@
#ifndef XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
#define XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
#include <gflags/gflags.h>
#include <unordered_map>
#include "xenia/base/cvar.h"
#include "xenia/gpu/d3d12/d3d12_shader.h"
#include "xenia/gpu/d3d12/shared_memory.h"
#include "xenia/gpu/d3d12/texture_cache.h"