[D3D12] Switch from gflags to cvars
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@@ -322,7 +322,7 @@ void DxbcShaderTranslator::ProcessVertexFetchInstruction(
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}
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uint32_t result_write_mask = (1 << result_component_count) - 1;
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if (FLAGS_dxbc_source_map) {
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if (cvars::dxbc_source_map) {
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instruction_disassembly_buffer_.Reset();
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instr.Disassemble(&instruction_disassembly_buffer_);
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// Will be emitted by UpdateInstructionPredication.
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@@ -1162,7 +1162,7 @@ void DxbcShaderTranslator::ArrayCoordToCubeDirection(uint32_t reg) {
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void DxbcShaderTranslator::ProcessTextureFetchInstruction(
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const ParsedTextureFetchInstruction& instr) {
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if (FLAGS_dxbc_source_map) {
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if (cvars::dxbc_source_map) {
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instruction_disassembly_buffer_.Reset();
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instr.Disassemble(&instruction_disassembly_buffer_);
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// Will be emitted later explicitly or by UpdateInstructionPredication.
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