[D3D12] Switch from gflags to cvars

This commit is contained in:
Triang3l
2019-08-03 16:53:23 +03:00
127 changed files with 959 additions and 647 deletions

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@@ -322,7 +322,7 @@ void DxbcShaderTranslator::ProcessVertexFetchInstruction(
}
uint32_t result_write_mask = (1 << result_component_count) - 1;
if (FLAGS_dxbc_source_map) {
if (cvars::dxbc_source_map) {
instruction_disassembly_buffer_.Reset();
instr.Disassemble(&instruction_disassembly_buffer_);
// Will be emitted by UpdateInstructionPredication.
@@ -1162,7 +1162,7 @@ void DxbcShaderTranslator::ArrayCoordToCubeDirection(uint32_t reg) {
void DxbcShaderTranslator::ProcessTextureFetchInstruction(
const ParsedTextureFetchInstruction& instr) {
if (FLAGS_dxbc_source_map) {
if (cvars::dxbc_source_map) {
instruction_disassembly_buffer_.Reset();
instr.Disassemble(&instruction_disassembly_buffer_);
// Will be emitted later explicitly or by UpdateInstructionPredication.