[D3D12] Switch from gflags to cvars

This commit is contained in:
Triang3l
2019-08-03 16:53:23 +03:00
127 changed files with 959 additions and 647 deletions

View File

@@ -20,7 +20,6 @@ project("xenia-gpu")
})
includedirs({
project_root.."/third_party/spirv-tools/external/include",
project_root.."/third_party/gflags/src",
})
local_platform_files()
-- local_platform_files("spirv")
@@ -33,7 +32,6 @@ project("xenia-gpu-shader-compiler")
language("C++")
links({
"dxbc",
"gflags",
"glslang-spirv",
"spirv-tools",
"xenia-base",
@@ -42,9 +40,6 @@ project("xenia-gpu-shader-compiler")
})
defines({
})
includedirs({
project_root.."/third_party/gflags/src",
})
files({
"shader_compiler_main.cc",
"../base/main_"..platform_suffix..".cc",
@@ -56,7 +51,6 @@ project("xenia-gpu-shader-compiler")
if not os.isfile(user_file) then
debugdir(project_root)
debugargs({
"--flagfile=scratch/flags.txt",
"2>&1",
"1>scratch/stdout-shader-compiler.txt",
})