[D3D12] Switch from gflags to cvars
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@@ -20,7 +20,6 @@ project("xenia-gpu")
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})
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includedirs({
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project_root.."/third_party/spirv-tools/external/include",
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project_root.."/third_party/gflags/src",
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})
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local_platform_files()
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-- local_platform_files("spirv")
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@@ -33,7 +32,6 @@ project("xenia-gpu-shader-compiler")
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language("C++")
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links({
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"dxbc",
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"gflags",
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"glslang-spirv",
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"spirv-tools",
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"xenia-base",
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@@ -42,9 +40,6 @@ project("xenia-gpu-shader-compiler")
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})
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defines({
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})
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includedirs({
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project_root.."/third_party/gflags/src",
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})
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files({
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"shader_compiler_main.cc",
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"../base/main_"..platform_suffix..".cc",
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@@ -56,7 +51,6 @@ project("xenia-gpu-shader-compiler")
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if not os.isfile(user_file) then
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debugdir(project_root)
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debugargs({
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"--flagfile=scratch/flags.txt",
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"2>&1",
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"1>scratch/stdout-shader-compiler.txt",
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})
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