[D3D12] Switch from gflags to cvars

This commit is contained in:
Triang3l
2019-08-03 16:53:23 +03:00
127 changed files with 959 additions and 647 deletions

1
third_party/cpptoml vendored Submodule

Submodule third_party/cpptoml added at fededad716

8
third_party/cpptoml.lua vendored Normal file
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@@ -0,0 +1,8 @@
group("third_party")
project("cpptoml")
uuid("1e86cc51-3f8b-476d-9249-3b200424846b")
kind("Utility")
language("C++")
files({
"cpptoml/include/cpptoml.h",
})

1
third_party/cxxopts vendored Submodule

Submodule third_party/cxxopts added at 48e265dc4b

9
third_party/cxxopts.lua vendored Normal file
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@@ -0,0 +1,9 @@
group("third_party")
project("cxxopts")
uuid("8b68cbe8-2da4-4f28-be14-9352eafa3168")
kind("Utility")
language("C++")
files({
"cxxopts/include/cxxopts.hpp",
})
warnings("Off")

1
third_party/gflags vendored

Submodule third_party/gflags deleted from 78b15171a7

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@@ -1,41 +0,0 @@
group("third_party")
project("gflags")
uuid("e319da87-75ed-4517-8f65-bd25e9cc02a3")
kind("StaticLib")
language("C++")
-- These win32-specific overrides must come before others.
filter("platforms:Windows")
defines({
"PATH_SEPARATOR=%%27\\\\%%27",
})
includedirs({
"gflags/src/windows",
})
filter({})
defines({
"GFLAGS_DLL_DECL=",
"GFLAGS_DLL_DEFINE_FLAG=",
"GFLAGS_DLL_DECLARE_FLAG=",
"_LIB",
})
includedirs({
"gflags/src",
})
files({
"gflags/src/gflags.cc",
"gflags/src/gflags_completions.cc",
"gflags/src/gflags_reporting.cc",
"gflags/src/mutex.h",
"gflags/src/util.h",
})
filter("platforms:Windows")
files({
"gflags/src/windows/config.h",
"gflags/src/windows/gflags/gflags.h",
"gflags/src/windows/gflags/gflags_completions.h",
"gflags/src/windows/gflags/gflags_declare.h",
"gflags/src/windows/port.cc",
"gflags/src/windows/port.h",
})