[D3D12] Switch from gflags to cvars

This commit is contained in:
Triang3l
2019-08-03 16:53:23 +03:00
127 changed files with 959 additions and 647 deletions

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@@ -598,7 +598,7 @@ class BaseBuildCommand(Command):
'--no_premake', action='store_true',
help='Skips running premake before building.')
self.parser.add_argument(
'-j', default=0, type=int, help='Number of parallel threads')
'-j', default=4, type=int, help='Number of parallel threads')
def execute(self, args, pass_args, cwd):
if not args['no_premake']: