Constant slot pairing... maybe.

This commit is contained in:
Ben Vanik
2015-03-15 14:21:09 -07:00
parent 341a493bf9
commit 35513ceea0
2 changed files with 44 additions and 42 deletions

View File

@@ -55,8 +55,9 @@ class GL4ShaderTranslator {
va_end(args);
}
void AppendSrcReg(const ucode::instr_alu_t& op, int i);
void AppendSrcReg(const ucode::instr_alu_t& op, uint32_t num, uint32_t type,
uint32_t swiz, uint32_t negate);
uint32_t swiz, uint32_t negate, int const_slot);
void PrintSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate,
uint32_t abs);
void PrintVectorDstReg(const ucode::instr_alu_t& alu);