Constant slot pairing... maybe.
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@@ -55,8 +55,9 @@ class GL4ShaderTranslator {
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va_end(args);
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}
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void AppendSrcReg(const ucode::instr_alu_t& op, int i);
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void AppendSrcReg(const ucode::instr_alu_t& op, uint32_t num, uint32_t type,
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uint32_t swiz, uint32_t negate);
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uint32_t swiz, uint32_t negate, int const_slot);
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void PrintSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate,
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uint32_t abs);
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void PrintVectorDstReg(const ucode::instr_alu_t& alu);
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