[D3D12] Rename feature gflags

This commit is contained in:
Triang3l
2018-11-25 23:25:56 +03:00
parent ab2e1b1ca7
commit 355d33dadd
2 changed files with 8 additions and 8 deletions

View File

@@ -22,7 +22,7 @@
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/ui/d3d12/d3d12_util.h"
DEFINE_bool(d3d12_tiled_resources, true,
DEFINE_bool(d3d12_tiled_shared_memory, true,
"Enable tiled resources for shared memory emulation. Disabling "
"them greatly increases video memory usage - a 512 MB buffer is "
"created - but allows graphics debuggers that don't support tiled "
@@ -386,7 +386,7 @@ void SharedMemory::RangeWrittenByGPU(uint32_t start, uint32_t length) {
}
bool SharedMemory::AreTiledResourcesUsed() const {
if (!FLAGS_d3d12_tiled_resources) {
if (!FLAGS_d3d12_tiled_shared_memory) {
return false;
}
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();