[D3D12] SRV and sampler bindings

This commit is contained in:
Triang3l
2018-08-03 16:39:13 +03:00
parent 471ff6f157
commit 35aaa72722
10 changed files with 588 additions and 154 deletions

View File

@@ -10,6 +10,7 @@
#ifndef XENIA_GPU_D3D12_D3D12_SHADER_H_
#define XENIA_GPU_D3D12_D3D12_SHADER_H_
#include "xenia/gpu/hlsl_shader_translator.h"
#include "xenia/gpu/shader.h"
#include "xenia/ui/d3d12/d3d12_api.h"
@@ -23,17 +24,39 @@ class D3D12Shader : public Shader {
const uint32_t* dword_ptr, uint32_t dword_count);
~D3D12Shader() override;
void SetTexturesAndSamplers(
const HlslShaderTranslator::TextureSRV* texture_srvs,
uint32_t texture_srv_count, const uint32_t* sampler_fetch_constants,
uint32_t sampler_count);
bool Prepare();
const uint8_t* GetDXBC() const;
size_t GetDXBCSize() const;
// TODO(Triang3l): Real texture counts.
uint32_t GetTextureSRVCount() const { return 0; }
uint32_t GetSamplerCount() const { return 0; }
struct TextureSRV {
uint32_t fetch_constant;
TextureDimension dimension;
};
const TextureSRV* GetTextureSRVs(uint32_t& count_out) const {
count_out = texture_srv_count_;
return texture_srvs_;
}
const uint32_t* GetSamplerFetchConstants(uint32_t& count_out) const {
count_out = sampler_count_;
return sampler_fetch_constants_;
}
const uint32_t GetUsedTextureMask() const { return used_texture_mask_; }
private:
ID3DBlob* blob_ = nullptr;
// Up to 32 2D array textures, 32 3D textures and 32 cube textures.
TextureSRV texture_srvs_[96];
uint32_t texture_srv_count_ = 0;
uint32_t sampler_fetch_constants_[32];
uint32_t sampler_count_ = 0;
uint32_t used_texture_mask_ = 0;
};
} // namespace d3d12