Switching from fork to main glslang spirv builder.
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@@ -137,7 +137,7 @@ bool ShaderTranslator::Translate(Shader* shader) {
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constant_register_map_.packed_byte_length +=
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4 * xe::bit_count(constant_register_map_.int_bitmap);
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// Direct map between words and words we upload.
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for (int i = 0; i < 4; ++i) {
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for (int i = 0; i < 8; ++i) {
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if (constant_register_map_.bool_bitmap[i]) {
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constant_register_map_.packed_byte_length += 4;
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}
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@@ -161,6 +161,8 @@ bool ShaderTranslator::Translate(Shader* shader) {
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}
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}
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PostTranslation(shader);
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return shader->is_valid_;
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}
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