Switching from fork to main glslang spirv builder.
This commit is contained in:
@@ -11,124 +11,182 @@
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#include <cstring>
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#include "xenia/base/logging.h"
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namespace xe {
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namespace gpu {
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using spv::GLSLstd450;
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using spv::Id;
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using spv::Op;
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SpirvShaderTranslator::SpirvShaderTranslator() = default;
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SpirvShaderTranslator::~SpirvShaderTranslator() = default;
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void SpirvShaderTranslator::StartTranslation() {
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auto& e = emitter_;
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// Create a new builder.
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builder_ = std::make_unique<spv::Builder>(0xFFFFFFFF);
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auto& b = *builder_;
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auto fn = e.MakeMainEntry();
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auto float_1_0 = e.MakeFloatConstant(1.0f);
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auto acos = e.CreateGlslStd450InstructionCall(
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spv::Decoration::Invariant, e.MakeFloatType(32), spv::GLSLstd450::kAcos,
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{float_1_0});
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e.MakeReturn(true);
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// Import required modules.
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glsl_std_450_instruction_set_ = b.import("GLSL.std.450");
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// Configure environment.
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b.setSource(spv::SourceLanguage::SourceLanguageUnknown, 0);
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b.setMemoryModel(spv::AddressingModel::AddressingModelLogical,
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spv::MemoryModel::MemoryModelGLSL450);
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b.addCapability(spv::Capability::CapabilityShader);
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b.addCapability(spv::Capability::CapabilityGenericPointer);
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if (is_vertex_shader()) {
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b.addCapability(spv::Capability::CapabilityClipDistance);
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b.addCapability(spv::Capability::CapabilityCullDistance);
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}
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if (is_pixel_shader()) {
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b.addCapability(spv::Capability::CapabilityDerivativeControl);
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}
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// main() entry point.
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auto mainFn = b.makeMain();
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if (is_vertex_shader()) {
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b.addEntryPoint(spv::ExecutionModel::ExecutionModelVertex, mainFn, "main");
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} else {
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b.addEntryPoint(spv::ExecutionModel::ExecutionModelFragment, mainFn,
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"main");
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b.addExecutionMode(mainFn, spv::ExecutionModeOriginUpperLeft);
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}
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// TODO(benvanik): transform feedback.
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if (false) {
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b.addCapability(spv::Capability::CapabilityTransformFeedback);
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b.addExecutionMode(mainFn, spv::ExecutionMode::ExecutionModeXfb);
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}
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auto float_1_0 = b.makeFloatConstant(2.0f);
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auto acos = CreateGlslStd450InstructionCall(
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spv::Decoration::DecorationInvariant, b.makeFloatType(32),
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GLSLstd450::kAcos, {float_1_0});
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}
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std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
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auto& e = emitter_;
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auto& b = *builder_;
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b.makeReturn(false);
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std::vector<uint32_t> spirv_words;
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e.Serialize(spirv_words);
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b.dump(spirv_words);
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// Cleanup builder.
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builder_.reset();
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// Copy bytes out.
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// TODO(benvanik): avoid copy?
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std::vector<uint8_t> spirv_bytes;
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spirv_bytes.resize(spirv_words.size() * 4);
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std::memcpy(spirv_bytes.data(), spirv_words.data(), spirv_bytes.size());
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return spirv_bytes;
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}
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void SpirvShaderTranslator::PostTranslation(Shader* shader) {
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// TODO(benvanik): only if needed? could be slowish.
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auto disasm = disassembler_.Disassemble(
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reinterpret_cast<const uint32_t*>(shader->translated_binary().data()),
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shader->translated_binary().size() / 4);
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if (disasm->has_error()) {
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XELOGE("Failed to disassemble SPIRV - invalid?");
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return;
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}
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set_host_disassembly(shader, disasm->to_string());
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}
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void SpirvShaderTranslator::ProcessLabel(uint32_t cf_index) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessControlFlowNopInstruction() {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessExecInstructionBegin(
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const ParsedExecInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessExecInstructionEnd(
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const ParsedExecInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessLoopStartInstruction(
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const ParsedLoopStartInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessLoopEndInstruction(
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const ParsedLoopEndInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessCallInstruction(
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const ParsedCallInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessReturnInstruction(
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const ParsedReturnInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessJumpInstruction(
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const ParsedJumpInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessAllocInstruction(
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const ParsedAllocInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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const ParsedVertexFetchInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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const ParsedTextureFetchInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessAluInstruction(
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const ParsedAluInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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switch (instr.type) {
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case ParsedAluInstruction::Type::kNop:
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e.CreateNop();
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b.createNoResultOp(spv::Op::OpNop);
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break;
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case ParsedAluInstruction::Type::kVector:
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ProcessVectorAluInstruction(instr);
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@@ -141,14 +199,14 @@ void SpirvShaderTranslator::ProcessAluInstruction(
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void SpirvShaderTranslator::ProcessVectorAluInstruction(
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const ParsedAluInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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EmitUnimplementedTranslationError();
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}
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void SpirvShaderTranslator::ProcessScalarAluInstruction(
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const ParsedAluInstruction& instr) {
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auto& e = emitter_;
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auto& b = *builder_;
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spv::Id value_id = LoadFromOperand(instr.operands[0]);
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@@ -157,11 +215,19 @@ void SpirvShaderTranslator::ProcessScalarAluInstruction(
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EmitUnimplementedTranslationError();
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}
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spv::Id SpirvShaderTranslator::LoadFromOperand(const InstructionOperand& op) {
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auto& e = emitter_;
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Id SpirvShaderTranslator::CreateGlslStd450InstructionCall(
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spv::Decoration precision, Id result_type, GLSLstd450 instruction_ordinal,
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std::vector<Id> args) {
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return builder_->createBuiltinCall(result_type, glsl_std_450_instruction_set_,
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static_cast<int>(instruction_ordinal),
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args);
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}
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spv::Id current_type_id = e.MakeFloatType(32);
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spv::Id current_value_id = e.CreateUndefined(current_type_id);
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spv::Id SpirvShaderTranslator::LoadFromOperand(const InstructionOperand& op) {
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auto& b = *builder_;
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spv::Id current_type_id = b.makeFloatType(32);
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spv::Id current_value_id = b.createUndefined(current_type_id);
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// storage_addressing_mode
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switch (op.storage_source) {
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@@ -186,13 +252,13 @@ spv::Id SpirvShaderTranslator::LoadFromOperand(const InstructionOperand& op) {
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}
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if (op.is_absolute_value) {
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current_value_id = e.CreateGlslStd450InstructionCall(
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spv::Decoration::RelaxedPrecision, current_type_id,
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spv::GLSLstd450::kFAbs, {current_value_id});
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current_value_id = CreateGlslStd450InstructionCall(
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spv::Decoration::DecorationRelaxedPrecision, current_type_id,
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GLSLstd450::kFAbs, {current_value_id});
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}
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if (op.is_negated) {
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current_value_id =
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e.CreateUnaryOp(spv::Op::OpFNegate, current_type_id, current_value_id);
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b.createUnaryOp(spv::Op::OpFNegate, current_type_id, current_value_id);
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}
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// swizzle
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@@ -202,7 +268,7 @@ spv::Id SpirvShaderTranslator::LoadFromOperand(const InstructionOperand& op) {
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void SpirvShaderTranslator::StoreToResult(spv::Id source_value_id,
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const InstructionResult& result) {
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auto& e = emitter_;
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auto& b = *builder_;
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if (result.storage_target == InstructionStorageTarget::kNone) {
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// No-op?
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@@ -236,7 +302,7 @@ void SpirvShaderTranslator::StoreToResult(spv::Id source_value_id,
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}
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spv::Id current_value_id = source_value_id;
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spv::Id current_type_id = e.GetTypeId(source_value_id);
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spv::Id current_type_id = b.getTypeId(source_value_id);
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// Clamp the input value.
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if (result.is_clamped) {
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@@ -248,7 +314,7 @@ void SpirvShaderTranslator::StoreToResult(spv::Id source_value_id,
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// swizzle
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// Convert to the appropriate type, if needed.
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spv::Id desired_type_id = e.MakeFloatType(32);
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spv::Id desired_type_id = b.makeFloatType(32);
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if (current_value_id != desired_type_id) {
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EmitTranslationError("Type conversion on storage not yet implemented");
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}
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