Switching from fork to main glslang spirv builder.
This commit is contained in:
@@ -22,6 +22,8 @@ VulkanShader::VulkanShader(ShaderType shader_type, uint64_t data_hash,
|
||||
|
||||
VulkanShader::~VulkanShader() = default;
|
||||
|
||||
bool VulkanShader::Prepare() { return true; }
|
||||
|
||||
} // namespace vulkan
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
@@ -24,6 +24,13 @@ class VulkanShader : public Shader {
|
||||
VulkanShader(ShaderType shader_type, uint64_t data_hash,
|
||||
const uint32_t* dword_ptr, uint32_t dword_count);
|
||||
~VulkanShader() override;
|
||||
|
||||
VkShaderModule shader_module() const { return shader_module_; }
|
||||
|
||||
bool Prepare();
|
||||
|
||||
private:
|
||||
VkShaderModule shader_module_ = nullptr;
|
||||
};
|
||||
|
||||
} // namespace vulkan
|
||||
|
||||
Reference in New Issue
Block a user