Switching from fork to main glslang spirv builder.
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@@ -22,6 +22,8 @@ VulkanShader::VulkanShader(ShaderType shader_type, uint64_t data_hash,
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VulkanShader::~VulkanShader() = default;
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bool VulkanShader::Prepare() { return true; }
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} // namespace vulkan
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} // namespace gpu
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} // namespace xe
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