threading test: zero initialize counter
The high performance test atomic counters need to be set to zero to have reliable results.
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@@ -164,7 +164,7 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::XboxHardwareInfo, pXboxHardwareInfo);
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xe::store_and_swap<uint32_t>(lpXboxHardwareInfo + 0, 0x20); // flags
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xe::store_and_swap<uint8_t>(lpXboxHardwareInfo + 4, 0x06); // cpu count
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xe::store_and_swap<uint8_t>(lpXboxHardwareInfo + 4, 0x06); // cpu count
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// Remaining 11b are zeroes?
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// ExConsoleGameRegion, probably same values as keyvault region uses?
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