[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
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@@ -72,8 +72,6 @@ class HlslShaderTranslator : public ShaderTranslator {
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void ProcessLabel(uint32_t cf_index) override;
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void ProcessControlFlowNopInstruction(uint32_t cf_index) override;
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void ProcessControlFlowInstructionBegin(uint32_t cf_index) override;
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void ProcessControlFlowInstructionEnd(uint32_t cf_index) override;
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void ProcessExecInstructionBegin(const ParsedExecInstruction& instr) override;
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void ProcessExecInstructionEnd(const ParsedExecInstruction& instr) override;
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void ProcessLoopStartInstruction(
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@@ -106,7 +104,6 @@ class HlslShaderTranslator : public ShaderTranslator {
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uint32_t depth_ = 0;
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char depth_prefix_[32] = {0};
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bool cf_wrote_pc_ = false;
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bool cf_exec_pred_ = false;
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bool cf_exec_pred_cond_ = false;
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