Preload ThreeFloatMask in DOT_PRODUCT_3

Use shuffle_ps instead of broadcastss, broadcastss is slower on many intel and amd processors and encodes to the same number of bytes as shuffle_ps
Detect and optimize away PERMUTE with a zero src2 and src3 in constant_propagation_pass instead of in the x64 sequence
For constant PERMUTE, do the Xor/And prior to LoadConstantXmm instead of in the generated code
Simplified code for PERMUTE
Added simplification rule that detects (lzcnt(x) >> log2(bitsizeof_x)) == ( x == 0)
Added set_srcN(value, idx) which can be used to set the nth source of an instruction, which makes more sense than having three different functions that only differ by the field they touch
Added Value::VisitValueOperands for iterating all Value operands an instruction has.
Add BackpropTruncations code to simplification_pass
Changed the (void**) dereferences of raw_context that are done to grab thread_state to instead reference PPCContext and the thread_state field. Moved the thread_state field to the tail of PPCContext.
Moved membase to the tail of PPCContext, since now it is reloaded very infrequently.
Rearranged PPCContext so that the condition registers come first (most accesses to them cant get SSA'd), moved lr and ctr to after gp regs since they are not accessed as much as the main gpregs. This way the most frequently
accessed registers will be accessible via a rel8 displacement instead of rel32 (ideally, we would have only certain CRs at the start, but xenia does pointer arithmetic on CR0's offset to get CRn)
Use alignas(64) to ensure PPCContext's padding
Map PPCContext specially so that the low 32 bits of the context register is 0xE0000000, for the 4k page offset check. Also allocate the page before, so that backends can store their own information that is not relevant to the PPCContext on that page and
reference that data in the generated asm via 8-bit signed displ or 32-bit signed displ. Currently this page is not being utilized, but I plan on stashing some data critical to the x86 backend there
Changed many wrong avx instructions, they worked but they were not intended for the data they operated on, meaning they transferred domains and caused 1-2 cycle stall each time
Added SimdDomain checking/deduction to X64Emitter.
Used SimdDomain code to fix a lot of float/int domain stalls

Use the low 32 bits of the context register instead of constant 0xE0000000 in ComputeAddress
Special path for SELECT_V128 with result of comparison that will use a blend instruction instead of and/or
Many HIR optimizations added in simp pass
A bunch of other stuff running out of time to write this msg
This commit is contained in:
chss95cs@gmail.com
2022-07-17 09:52:40 -07:00
parent 23ca3725c4
commit 3717167bbe
15 changed files with 856 additions and 170 deletions

View File

@@ -44,7 +44,39 @@ enum RegisterFlags {
REG_DEST = (1 << 0),
REG_ABCD = (1 << 1),
};
/*
SSE/AVX/AVX512 has seperate move instructions/shuffle instructions for float
data and int data for a reason most processors implement two distinct
pipelines, one for the integer domain and one for the floating point domain
currently, xenia makes no distinction between the two. Crossing domains is
expensive. On Zen processors the penalty is one cycle each time you cross,
plus the two pipelines need to synchronize Often xenia will emit an integer
instruction, then a floating instruction, then integer again. this
effectively adds at least two cycles to the time taken These values will in
the future be used as tags to operations that tell them which domain to
operate in, if its at all possible to avoid crossing
*/
enum class SimdDomain : uint32_t {
FLOATING,
INTEGER,
DONTCARE,
CONFLICTING // just used as a special result for PickDomain, different from
// dontcare (dontcare means we just dont know the domain,
// CONFLICTING means its used in multiple domains)
};
static SimdDomain PickDomain2(SimdDomain dom1, SimdDomain dom2) {
if (dom1 == dom2) {
return dom1;
}
if (dom1 == SimdDomain::DONTCARE) {
return dom2;
}
if (dom2 == SimdDomain::DONTCARE) {
return dom1;
}
return SimdDomain::CONFLICTING;
}
enum XmmConst {
XMMZero = 0,
XMMOne,
@@ -122,7 +154,7 @@ enum XmmConst {
XMMLVSLTableBase,
XMMLVSRTableBase,
XMMSingleDenormalMask,
XMMThreeFloatMask, //for clearing the fourth float prior to DOT_PRODUCT_3
XMMThreeFloatMask, // for clearing the fourth float prior to DOT_PRODUCT_3
XMMXenosF16ExtRangeStart
};
@@ -150,8 +182,9 @@ enum X64EmitterFeatureFlags {
kX64EmitAVX512Ortho = kX64EmitAVX512F | kX64EmitAVX512VL,
kX64EmitAVX512Ortho64 = kX64EmitAVX512Ortho | kX64EmitAVX512DQ,
kX64FastJrcx = 1 << 12, //jrcxz is as fast as any other jump ( >= Zen1)
kX64FastLoop = 1 << 13, //loop/loope/loopne is as fast as any other jump ( >= Zen2)
kX64FastJrcx = 1 << 12, // jrcxz is as fast as any other jump ( >= Zen1)
kX64FastLoop =
1 << 13, // loop/loope/loopne is as fast as any other jump ( >= Zen2)
kX64EmitAVX512VBMI = 1 << 14
};
class ResolvableGuestCall {
@@ -259,6 +292,7 @@ class X64Emitter : public Xbyak::CodeGenerator {
FunctionDebugInfo* debug_info() const { return debug_info_; }
size_t stack_size() const { return stack_size_; }
SimdDomain DeduceSimdDomain(const hir::Value* for_value);
protected:
void* Emplace(const EmitFunctionInfo& func_info,