Moving Wait() to XObject base.
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@@ -43,40 +43,3 @@ int32_t XSemaphore::ReleaseSemaphore(int32_t release_count) {
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::ReleaseSemaphore(handle_, release_count, &previous_count);
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return previous_count;
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}
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X_STATUS XSemaphore::Wait(
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uint32_t wait_reason, uint32_t processor_mode,
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uint32_t alertable, uint64_t* opt_timeout) {
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DWORD timeout_ms;
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if (opt_timeout) {
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int64_t timeout_ticks = (int64_t)(*opt_timeout);
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if (timeout_ticks > 0) {
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// Absolute time, based on January 1, 1601.
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// TODO(benvanik): convert time to relative time.
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XEASSERTALWAYS();
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timeout_ms = 0;
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} else if (timeout_ticks < 0) {
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// Relative time.
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timeout_ms = (DWORD)(-timeout_ticks / 10000); // Ticks -> MS
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} else {
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timeout_ms = 0;
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}
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} else {
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timeout_ms = INFINITE;
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}
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DWORD result = WaitForSingleObjectEx(handle_, timeout_ms, alertable);
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switch (result) {
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case WAIT_OBJECT_0:
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return X_STATUS_SUCCESS;
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case WAIT_IO_COMPLETION:
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// Or X_STATUS_ALERTED?
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return X_STATUS_USER_APC;
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case WAIT_TIMEOUT:
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return X_STATUS_TIMEOUT;
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default:
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case WAIT_FAILED:
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case WAIT_ABANDONED:
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return X_STATUS_ABANDONED_WAIT_0;
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}
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}
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