Adding some required video export variables.
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@@ -175,4 +175,32 @@ void xe::kernel::xboxkrnl::RegisterVideoExports(
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SHIM_SET_MAPPING("xboxkrnl.exe", VdQueryVideoMode, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", VdInitializeEngines, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", VdSetGraphicsInterruptCallback, state);
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xe_memory_ref memory = state->memory();
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uint8_t* mem = xe_memory_addr(memory);
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// VdGlobalDevice (4b)
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// Pointer to a global D3D device. Games only seem to set this, so we don't
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// have to do anything. We may want to read it back later, though.
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uint32_t pVdGlobalDevice = xe_memory_heap_alloc(memory, 0, 4, 0);
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export_resolver->SetVariableMapping(
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"xboxkrnl.exe", ordinals::VdGlobalDevice,
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pVdGlobalDevice);
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XESETUINT32BE(mem + pVdGlobalDevice, 0);
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// VdGlobalXamDevice (4b)
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// Pointer to the XAM D3D device, which we don't have.
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uint32_t pVdGlobalXamDevice = xe_memory_heap_alloc(memory, 0, 4, 0);
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export_resolver->SetVariableMapping(
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"xboxkrnl.exe", ordinals::VdGlobalXamDevice,
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pVdGlobalXamDevice);
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XESETUINT32BE(mem + pVdGlobalXamDevice, 0);
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// VdGpuClockInMHz (4b)
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// GPU clock. Xenos is 500MHz. Hope nothing is relying on this timing...
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uint32_t pVdGpuClockInMHz = xe_memory_heap_alloc(memory, 0, 4, 0);
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export_resolver->SetVariableMapping(
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"xboxkrnl.exe", ordinals::VdGpuClockInMHz,
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pVdGpuClockInMHz);
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XESETUINT32BE(mem + pVdGpuClockInMHz, 500);
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}
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