[GPU] Treat non-adaptive-tessellated patches as 1-control-point
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@@ -1106,8 +1106,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Mask of domain location actually used in the domain shader.
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uint32_t in_domain_location_used_;
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// Whether the primitive ID has been used in the domain shader.
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bool in_primitive_id_used_;
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// Whether kInRegisterDSControlPointIndex has been used in the shader.
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bool in_control_point_index_used_;
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// Mask of the pixel/sample position actually used in the pixel shader.
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