[GPU] Treat non-adaptive-tessellated patches as 1-control-point
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2
src/xenia/gpu/shaders/discrete_triangle_3cp.hs.hlsl
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2
src/xenia/gpu/shaders/discrete_triangle_3cp.hs.hlsl
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@@ -0,0 +1,2 @@
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#define XE_TESSELLATION_CONTROL_POINT_COUNT 3
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#include "discrete_triangle.hlsli"
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