[GPU] Remove register reinterpret_casts + WAIT_REG_MEM volatility

Hopefully prevents some potential #1971-like situations.

WAIT_REG_MEM's implementation also allowed the compiler to load the value
only once, which caused an infinite loop with the other changes in the
commit (even in debug builds), so it's now accessed as volatile. Possibly
it would be even better to replace it with some (acquire/release?) atomic
load/store some day at least for the registers actually seen as
participating in those waits.

Also fixes the endianness being handled only on the first wait iteration in
WAIT_REG_MEM.
This commit is contained in:
Triang3l
2024-05-12 17:17:30 +03:00
parent f0ad4f4587
commit 376bad5056
19 changed files with 336 additions and 318 deletions

View File

@@ -11,7 +11,6 @@
#include <algorithm>
#include <cmath>
#include <cstring>
#include "xenia/base/assert.h"
#include "xenia/base/cvar.h"
@@ -100,20 +99,20 @@ void GetPreferredFacePolygonOffset(const RegisterFile& regs,
// ones that are rendered (except for shadow volumes).
if (pa_su_sc_mode_cntl.poly_offset_front_enable &&
!pa_su_sc_mode_cntl.cull_front) {
scale = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
offset = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
scale = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
offset = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
}
if (pa_su_sc_mode_cntl.poly_offset_back_enable &&
!pa_su_sc_mode_cntl.cull_back && !scale && !offset) {
scale = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE].f32;
offset = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET].f32;
scale = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE);
offset = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET);
}
} else {
// Non-triangle primitives use the front offset, but it's toggled via
// poly_offset_para_enable.
if (pa_su_sc_mode_cntl.poly_offset_para_enable) {
scale = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
offset = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
scale = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
offset = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
}
}
scale_out = scale;
@@ -148,7 +147,7 @@ bool IsPixelShaderNeededWithRasterization(const Shader& shader,
}
// Check if a color target is actually written.
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK].u32;
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK];
uint32_t rts_remaining = shader.writes_color_targets();
uint32_t rt_index;
while (xe::bit_scan_forward(rts_remaining, &rt_index)) {
@@ -311,24 +310,26 @@ void GetHostViewportInfo(const RegisterFile& regs,
// Obtain the original viewport values in a normalized way.
float scale_xy[] = {
pa_cl_vte_cntl.vport_x_scale_ena ? regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32
: 1.0f,
pa_cl_vte_cntl.vport_y_scale_ena ? regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32
: 1.0f,
pa_cl_vte_cntl.vport_x_scale_ena
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_XSCALE)
: 1.0f,
pa_cl_vte_cntl.vport_y_scale_ena
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YSCALE)
: 1.0f,
};
float scale_z = pa_cl_vte_cntl.vport_z_scale_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_ZSCALE)
: 1.0f;
float offset_base_xy[] = {
pa_cl_vte_cntl.vport_x_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_XOFFSET)
: 0.0f,
pa_cl_vte_cntl.vport_y_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YOFFSET)
: 0.0f,
};
float offset_z = pa_cl_vte_cntl.vport_z_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_ZOFFSET)
: 0.0f;
// Calculate all the integer.0 or integer.5 offsetting exactly at full
// precision, separately so it can be used in other integer calculations
@@ -615,7 +616,7 @@ uint32_t GetNormalizedColorMask(const RegisterFile& regs,
return 0;
}
uint32_t normalized_color_mask = 0;
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK].u32;
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK];
for (uint32_t i = 0; i < xenos::kMaxColorRenderTargets; ++i) {
// Exclude the render targets not statically written to by the pixel shader.
// If the shader doesn't write to a render target, it shouldn't be written
@@ -661,9 +662,8 @@ void AddMemExportRanges(const RegisterFile& regs, const Shader& shader,
? regs.Get<reg::SQ_VS_CONST>().base
: regs.Get<reg::SQ_PS_CONST>().base;
for (uint32_t constant_index : shader.memexport_stream_constants()) {
const auto& stream = regs.Get<xenos::xe_gpu_memexport_stream_t>(
XE_GPU_REG_SHADER_CONSTANT_000_X +
(float_constants_base + constant_index) * 4);
xenos::xe_gpu_memexport_stream_t stream =
regs.GetMemExportStream(float_constants_base + constant_index);
if (!stream.index_count) {
continue;
}
@@ -705,7 +705,7 @@ void AddMemExportRanges(const RegisterFile& regs, const Shader& shader,
}
// Add a new range if haven't expanded an existing one.
if (!range_reused) {
ranges_out.emplace_back(stream.base_address, stream_size_bytes);
ranges_out.emplace_back(uint32_t(stream.base_address), stream_size_bytes);
}
}
}
@@ -824,8 +824,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
// Get the extent of pixels covered by the resolve rectangle, according to the
// top-left rasterization rule.
// D3D9 HACK: Vertices to use are always in vf0, and are written by the CPU.
auto fetch = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
xenos::xe_gpu_vertex_fetch_t fetch = regs.GetVertexFetch(0);
if (fetch.type != xenos::FetchConstantType::kVertex || fetch.size != 3 * 2) {
XELOGE("Unsupported resolve vertex buffer format");
assert_always();
@@ -994,7 +993,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
}
// Calculate the destination memory extent.
uint32_t rb_copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE].u32;
uint32_t rb_copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE];
uint32_t copy_dest_base_adjusted = rb_copy_dest_base;
uint32_t copy_dest_extent_start, copy_dest_extent_end;
auto rb_copy_dest_pitch = regs.Get<reg::RB_COPY_DEST_PITCH>();
@@ -1164,9 +1163,9 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
info_out.copy_dest_info.copy_dest_swap = false;
}
info_out.rb_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
info_out.rb_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR].u32;
info_out.rb_color_clear_lo = regs[XE_GPU_REG_RB_COLOR_CLEAR_LO].u32;
info_out.rb_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR];
info_out.rb_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR];
info_out.rb_color_clear_lo = regs[XE_GPU_REG_RB_COLOR_CLEAR_LO];
XELOGD(
"Resolve: {},{} <= x,y < {},{}, {} -> {} at 0x{:08X} (potentially "