[GPU] Remove register reinterpret_casts + WAIT_REG_MEM volatility
Hopefully prevents some potential #1971-like situations. WAIT_REG_MEM's implementation also allowed the compiler to load the value only once, which caused an infinite loop with the other changes in the commit (even in debug builds), so it's now accessed as volatile. Possibly it would be even better to replace it with some (acquire/release?) atomic load/store some day at least for the registers actually seen as participating in those waits. Also fixes the endianness being handled only on the first wait iteration in WAIT_REG_MEM.
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@@ -612,8 +612,8 @@ VkImageView VulkanTextureCache::GetActiveBindingOrNullImageView(
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VulkanTextureCache::SamplerParameters VulkanTextureCache::GetSamplerParameters(
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const VulkanShader::SamplerBinding& binding) const {
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const auto& regs = register_file();
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const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6);
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xenos::xe_gpu_texture_fetch_t fetch =
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regs.GetTextureFetch(binding.fetch_constant);
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SamplerParameters parameters;
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@@ -875,8 +875,7 @@ VkImageView VulkanTextureCache::RequestSwapTexture(
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uint32_t& width_scaled_out, uint32_t& height_scaled_out,
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xenos::TextureFormat& format_out) {
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const auto& regs = register_file();
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const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
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xenos::xe_gpu_texture_fetch_t fetch = regs.GetTextureFetch(0);
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TextureKey key;
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BindingInfoFromFetchConstant(fetch, key, nullptr);
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if (!key.is_valid || key.base_page == 0 ||
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