Fixing texture sizing (maybe). Need to do a custom slicing bit, probably.
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@@ -68,6 +68,7 @@ private:
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Shader::tex_buffer_desc_t& desc);
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typedef struct {
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DXGI_FORMAT format;
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uint32_t bpp;
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uint32_t block_width;
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uint32_t block_height;
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} TextureInfo;
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