[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
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@@ -423,13 +423,14 @@ struct ParsedVertexFetchInstruction {
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struct Attributes {
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VertexFormat data_format = VertexFormat::kUndefined;
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int offset = 0;
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int stride = 0; // In dwords.
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int exp_adjust = 0;
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int32_t offset = 0;
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uint32_t stride = 0; // In dwords.
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int32_t exp_adjust = 0;
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// Prefetch count minus 1.
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uint32_t prefetch_count = 0;
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bool is_index_rounded = false;
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bool is_signed = false;
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bool is_integer = false;
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int prefetch_count = 0;
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};
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// Attributes describing the fetch operation.
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Attributes attributes;
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