[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags

This commit is contained in:
Triang3l
2020-05-23 17:14:14 +03:00
parent e80115020e
commit 3879ff29b3
7 changed files with 411 additions and 685 deletions

View File

@@ -989,10 +989,10 @@ void ShaderTranslator::ParseVertexFetchInstruction(
i.attributes.offset = op.offset();
i.attributes.stride = full_op.stride();
i.attributes.exp_adjust = op.exp_adjust();
i.attributes.prefetch_count = op.prefetch_count();
i.attributes.is_index_rounded = op.is_index_rounded();
i.attributes.is_signed = op.is_signed();
i.attributes.is_integer = !op.is_normalized();
i.attributes.prefetch_count = op.prefetch_count();
// Store for later use by mini fetches.
if (!op.is_mini_fetch()) {