[GPU] Offset and clamp tessellation patch index (#2008, thanks @deaklajos)
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@@ -756,6 +756,13 @@ class DxbcShaderTranslator : public ShaderTranslator {
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uint32_t factor_component);
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// Writing the prologue.
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// Applies the offset to vertex or tessellation patch indices in the source
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// components, restricts them to the minimum and the maximum index values, and
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// converts them to floating-point. The destination may be the same as the
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// source.
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void RemapAndConvertVertexIndices(uint32_t dest_temp,
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uint32_t dest_temp_components,
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const dxbc::Src& src);
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void StartVertexShader_LoadVertexIndex();
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void StartVertexOrDomainShader();
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void StartDomainShader();
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